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Аватар Raymar

Баротравма

Автор: Raymar · 18.10.2015, 15:08 · 43 сообщений

Сообщений в теме: 43

fey#28
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fey#30
>What is this?
A free SS13-ish game about dying horribly on a submarine.

>Where do I get it?
http://undertowgames.com/barotrauma/

>Is there a server?
There is usually a server being run from here in /vg/, and they are often password protected. Check the thread for details.

>Where do I get the subs?
https://mega.nz/#F!3...XBTmcXBmBppQCfw
You can also download custom subs from the host if you don't want to get them manually.

>What do I do in-game?
If its your first time playing PLAY THE TUTORIAL. It's short and it will teach you everything you need to know. General rundown is: Get generator running, set up the railguns, go to objective marker, kill monster/get artifact, go to endpoint. Also fix any hullbreaches and get any unwanted water out the sub during all of that.
These tasks are all shared across the crew obviously, so you don't have to (and shouldn't) do all of it yourself.

>I'm new to this, should I take assistant?
No. The game has character skills and the assistant is objectively worst at everything. Take engie or mech.

>What are the controls?
WASD to move, E to interact, Tab to chat. LMB uses most objects in your hand, some others have to be "aimed" with RMB first, like any weapon or the welder/cutter.

>How do I set up the generator?
Set shutdown temp to 6-7k, then fission to 100% until around 2k (grid load and temp should be the same), then enable auto-adjustment and you're basically done unless someone fucks with it. Just make sure to replace the fuel rod once it's empty.

>How do I set up the railgun?
Set the capacitors to charge at 100% and put the shells into the loader (pick them up with E, then hit E on the loader and drag them into the boxes with your mouse).

>How do I fire the railgun?
E on the periscope, then RMB to aim and LMB to fire.
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Jack Rost#31
Бамп. Вспомнил про тред об этой игре и решил опробовать её на деле. Скажу, что всё довольно занятно, и пока всё ещё сыро. Есть ещё здесь свои косяки, НО
1) Игра вышла в гринлайт в стиме, так что рано или поздно вы о ней снова услышите. Игра будет бесплатной до релиза.
2) В игру добавлен режим ПвП между двумя субмаринами. Правдо субмарина у обоих команд будет одна и та же. Может потом это изменят.

Я немного уже покоопил со знакомыми и хотелось бы побольше народу привлечь. Могу захостить даже.
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Jack Rost#33
Вышел апдейт 6.0.0.
http://undertowgames...netcode-update/

Контента не завезли, но сделали самое основное - переписали сетевой код с нуля. Когда я проводил заплывы в 3-4 рыла, то десинхи были главной проблемой.
Новую версию ещё не тестил, но в багрепортах сообщение о крашах есть, так что хз как сейчас зайдёт.

Список всех изменений:

Rewritten networking code:
- much more robust syncing logic
- proper authoritative servers (i.e. much more more hack-proof)
- the server can transfer multiple files to a client simultaneously
- having multiple submarines with the same name (but different MD5 hash) in the submarine folder
doesn't prevent clients from loading the correct one
- server logs can be viewed in the server lobby, not just in-game
- logs can be filtered by message type
- door, docking port and railgun usage are logged
- the in-game log view isn't cleared when the log is written to a file
- character skill levels are synced
- clients can't vote multiple times by disconnecting and reconnecting

UI:
- new UI graphics
- smoothly scrolling listboxes
- multi-line chat messages don't overlap

Items:
- passive sonar: when not active, the sonar shows nearby sources of sound and a faint outline of the
structures around them. Now it's much easier to monitor how much noise the submarine is making and to
hide from enemies.
- new sonar visuals
- texts in labels can be resized
- alien weapons can be used as railgun ammo
- nerfed oxygen and welding fuel tank explosions
- buttons created in fabricators work now

Submarine editor:
- items/structures that have been copy-pasted from another submarine don't disappear when saving and
loading the sub
- fixed crashes when attempting to load a submarine with no walls
- placing a resizable structure with a height/width of zero is not allowed
- "are you sure" prompt when trying to delete subs
- open menus are closed when opening another one (e.g. the save dialog box is automatically closed if
the item selection menu is opened)
- fixed crashes when switching to character or wiring mode after copypasting waypoints

Misc:
- background ice formations with a parallax effect
- the level generation algorithm doesn't place walls behind alien ruins
- improved fire & smoke particles
- water puts out fires more slowly
- explosion damage is reduced if there are walls or other solid obstacles between and explosion and a character
- heal and revive commands can also be used on other characters than the controlled one
- fixed fires occasionally causing incorrect sound clips to loop continuously
- AI controlled crew members are better at avoiding hazards such as water and fire
- swimming animation fix: characters don't swim with their legs extended up over their shoulders
after a sharp turn
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Weaponer#34
Было задание забрать артефакт. Доплыли, вынырнули, забрали, от монстра убежали, приплыли обратно. Половина экипажа мертва. Бросаю артефакт на пол - меня телепортирует за пределы лодки и я умираю. И нет, это не свойство артефакта. Это переписанный неткод.
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02.03.2018
Into the Breach OST
Спойлер
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Jack Rost#35
Мини-апдейт. Похоже после долгого сна, появилась возможность побольше поработать над другими проблемными участками игры.

v0.6.0.1
---------------------------------------------------------------------------------------------------------

- Readded spam filter.
- Servers log the automatic temperature control setting of nuclear reactors.
- If a client fails to start a round (due to a missing sub file or an error, for example), their character
is automatically killed. This prevents situations where a team can't win a combat mission due to a
disabled, invisible character in the opposing team.
- Fixed clients occasionally displaying the "crew has been defeated" message immediately after a combat
mission starts.
- Fixed a bunch of bugs in the job assignment logic.
- Fixed errors if attempting to send radio messages without a radio in the inventory.
- Fixed "component doesn't have a GUIFrame component" errors when selecting an artifact holder.
- Disabled unnecessary server-side message ID logging.
- Option to enable additional network debug logging by enabling verbose logging in config.xml.
v0.6.0.2
---------------------------------------------------------------------------------------------------------

- Fixed "maximum packet size exceeded" errors when clients join servers.
- Fixed a bug that caused non-interactable checkboxes to always appear unchecked.
- Skill level syncing fix: the syncing isn't dependent on the order of the characters skills anymore.
- IP addresses are included in all login error messages and the errors are also logged to the debug console.
- Servers end rounds if all players are either dead or unconscious when autorestart is on (instead of
waiting for all players to die)
- Fixed nuclear shells and depth charges exploding immediately when launched.
- Fixed a bug that prevented any broken items from being repaired in the single player.
- Fixed items disappearing from inside copypasted items (e.g. cabinets).
- Added character teleporting console command.
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Jack Rost#36
Пост об открытом коде http://undertowgames.com/blog/662/

Пару вещей:
1. Код будет более открытым для модеров. Нет, баротравма не будет опенсурсовой и бесплатной.
2. Разраб теперь готов добавлять новый контент.

Ожидаем, надеемся.
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Barka#37
О ну надо же, они какие-то подвижки в разработке начали. Вот из-за таких разработчиков и гринлайт прикрыли (правильно, кстати, сделали). Пусть хоть теперь деньгу свою вкладывают а не пустые обещания.
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Jack Rost#38
Баротравма апнулась до версии 6.1.3.

Чейджлог
Спойлерv0.6.1.3
---------------------------------------------------------------------------------------------------------

- Fixed hulls not being rendered in the submarine editor.
- Crouching is synced between the server and the clients.
- Plasma cutters and welding tools ignore platforms and stairs - placing a platform on a wall doesn't
prevent welding/cutting the wall anymore.
- Using the SetClientCharacter console command forces the client's line of sight effect back on.
- Fixed null reference exceptions when syncing docking ports that haven't been docked to anything.
- Fixed invisible diving suits in some of the respawn shuttles (specifically ones where the suits spawn
directly on the floor).

---------------------------------------------------------------------------------------------------------
v0.6.1.2
---------------------------------------------------------------------------------------------------------

- Dedicated servers can use autorestart.
- Fixed dedicated servers ignoring armor.
- Fixed console messages not appearing in the crash reports if the game crashes during loading.
- Attachable items (buttons, electrical components, etc) are automatically attached to walls when placed
in the submarine editor.
- Fixed crashing if no matching character is found when using the SetClientCharacter console command.
- Fixed wires disconnecting from a connection panel when a player moves any of the wires.
- Tab doesn't autoselect the chatbox when the debug console is open.
- Fixed missing kick/ban buttons in the crew menu.
- Fixed a bug that caused ID mismatches in the hulls between docking ports. This caused, for example,
mysterious client-side fires around docking ports and "unknown object header" errors.

---------------------------------------------------------------------------------------------------------
v0.6.1.1
---------------------------------------------------------------------------------------------------------

- Fixed diving suits and masks not providing enough oxygen when in a low-oxygen room or outside the submarine.
- Fixed message boxes being impossible to close in the launcher.

---------------------------------------------------------------------------------------------------------
v0.6.1.0
---------------------------------------------------------------------------------------------------------

Multiplayer:
- Dedicated server application.
- Option to supply a reason for banning/kicking a client.
- Option to set a duration for bans.
- Respawning characters get ID card tags for both the shuttle and the main submarine, i.e. they are
able to open shuttle doors that require a specific clearence.
- Clients now get back control of their character if the server revives them using the debug commands.
- Added a console command for changing the character a client is controlling.
- Job preferences don't reset when quitting the game.
- Added MessageBox chat message type. Allows custom servers to display custom message boxes to the clients.
- Logging when a character throws an item.
- Logging which items are contained inside items characters use on themselves (e.g. which meds are
inside a medical syringe).
- Logging which type of projectile was launched from a railgun and which items were contained inside it.
- More descriptive wiring logging: the logs don't list all the wires in a connection panel but only
the changes players do to the wiring.

Monsters:
- Some creatures can hunt for smaller creatures (including humans) and eat them.
- Tweaked enemy AI to make their attacks less likely to miss.
- Some creatures flee when their health decreases below a specific threshold.
- Crawlers and mantises can attach to ice walls to "ambush" their prey.
- Enemies don't always move at a fixed speed, now they move faster when attacking or fleeing.
- Shooting watchers with a ranged weapon makes them attack.
- Split tiger thresher's and charybdis' bodies into more parts to make them a bit more agile.
- Option to make monster events spawn more monsters when previous ones are killed.
- The camera zooms further out when controlling a large non-humanoid character.

Misc:
- Improved item interaction logic: highlighting items is more precise, with items directly under
the cursor taking priority.
- Characters can be dismembered by creatures and explosions.
- New blood particles.
- Blood, explosion and fire decals.
- Added an artifact that attracts creatures.
- Detached buttons and electrical components can be picked up just like any other item, instead of
having to use a wrench and wait for the item to "detach".
- Wires can't be connected to detached items.
- Debug commands can be autocompleted using tab.
- Added a debug command for creating explosions.

Bugfixes:
- Fixed "loading was interrupted due to an error" crashes on startup.
- Fixed "destination array was not long enough" errors in AddToGUIUpdateList.
- Fixed error messages when a character gets stunned for over 60 seconds in multiplayer.
- Characters don't consume oxygen from rooms when wearing a diving mask or a diving suit.
- Fixed occasionally seeing through walls when swimming outside a submarine.
- Fixed crashes during map generation caused by very large wall cells near the entrance of the level.
- When highlighting a wire in a connection panel, the physical wire and the items connected to it are
highlighted.
- Fixed crashing when selecting a sonar monitor in a submarine with no hulls.
- Fixed submarine/shuttle lists occasionally appearing empty after joining a server.
- Fixed "received a position update for an item with no physics body" errors caused by detaching buttons
or other electrical components from the walls.
- Fixed a bug that caused characters to aim slightly off at the server's side when using a ranged weapon
or other aimable item.

Вкратце:
1) Фиксы крашей, дайвкостюмов и масок, присоединение кнопок(и других фигней) к субмарине
2) Улучшение ИИ мостров - убегают когда мало хп, разгоняются когда нападают на игрока. Улучшение подвижности некторых мостров.
3) Новые эффекты кровушки, игрока разносит на куски при взрыве и поедании монстрами
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Barka#39
Крайне мало контента. ИИ бы сделали получше - все равно играть онлайн в преальфу такое себе удовольствие.
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Jack Rost#41
Мини-апдейт до версии 0.6.1.4
Спойлер- Plasma cutters can cut alien ruins again.
- Fixed reactors staying operational after the fuel rods run out.
- Fixed spawning items at the cursor via the debug console.
- Fixed job assignment logic causing crashes if the maximum amount of players per job has been reached on the top 3 preferences of a client (which can happen on modded servers that have several jobs with a player limit).
- Fixed errors during job assignment if a client or the host is controlling a non-human character.
- The server log menu remembers the state of the filters when toggling it.
- Fixed level generation errors in some specific seeds that caused the game to create ruin walls with a negative width/height (example seed: cBLgZ2im).
- Fixed a submarine position syncing issue that caused erratic physics behavior on some specific multi-part subs, because the game only moved one part of the sub and the parts docked to it, not taking into account that more parts may be docked to the docked parts.
- Handcuffed AI characters can't climb ladders.
- Fixed crashing when a huskified human is killed by an explosion.
- Added some GPU info to the crash reports and extra debug logging to hopefully diagnose the SharpDXExceptions during startup.

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Jack Rost#42
Вышел мажор апдейт и минор апдейт. Текущая версия 7.0.1.
Чейджлог 7.0.0.:
Спойлер
- Multiplayer campaign mode!

Level changes:
- Added ocean floors and hydrothermal vents.
- The commonness of scripted events (monster & artifact spawns) varies between different level types -
some monsters and artifacts now only spawn in specific types of levels.
- Bunch of new level types.
- Level wall color can be changed in level generation parameters.
- Small caves/tunnels are more common now, and groups of monsters can spawn inside them.
- Added salvage mission variants where the artifact is spawned inside a cave.

Submarine editor:
- Entities can be nudged with arrow keys.
- Structure sprite colors can be changed.

Particles:
- Particles that are outside the sub don't get rendered inside the sub even if they're overlapping with it.
- The emission rate of particle emitters can be set as particles per second (instead of particles per frame).
- Minor particle optimizations.

Bugfixes:
- Fixed the "DXGI_ERROR_DEVICE_REMOVED" crashes on specific GPUs when the loading reaches 80%.
- Fixed crashes when projectiles stuck to items on dedicated server.
- Fixed a bunch of bugs that caused crashes when a character was removed mid-round (for example when
a character turns into a husk).
- Fixed a bug that occasionally caused swimming creatures to flip around constantly.
- Fixed a bug that caused creatures to be able to sever limb joints that shouldn't be possible to sever,
causing issues when attempting to sync the positions of the dead bodies.
- Fixed vote count texts persisting in the server lobby after the host disables voting.
- Fixed newly joined clients not receiving the latest voting status until someone votes for something.
- Fixed vote count texts not being updated after a client disconnects and their vote is removed.
- Fixed errors when attempting to save server logs with illegal characters in the server name.
- Fixed AI characters becoming invincible when far enough from the main submarine in multiplayer.
- Fixed AI characters never making any sounds in multiplayer.
- Fixed inability to rebind keys to Mouse2 via the settings menu.
- Fixed destroyed doors being impossible to repair.
- Fixed creatures seeking towards an incorrect position when trying to eat something (causing larger
creatures like threshers and coelanths to swim around the target without ever reaching it).

Items:
- Added battery recharge docks.
- Added revolvers (the captain always spawns with one).
- Added oscillators (a signal item that sends out a periodic pulse, a sine wave or a square wave).
- Added "state_out" connections to relay components.
- Added sprites for destroyed doors/hatches.
- Added a HUD that shows the charge of the supercapacitors and the amount of shells left when using
a railgun.
- Inventory slots are be highlighted even if the cursor is within the empty space between them. Now
items can't be accidentally dropped by releasing the mouse button between the slots.
- Sounds for picking up and dropping items.
- Medical scanner displays husk infections.
- New C4, detonator and grenade sprites.
- Optimizations and minor visual changes to the sonar display.
- Support for hitscan projectiles.
- Fixed ranged weapons launching projectiles with an incorrect rotation.
- The spread of ranged weapons can be adjusted (separate values for normal spread and spread when
the item is being used by a character with an inadequate skill level).
- Heavier harpoon gun recoil and impulse when the spear hits something.

- Improved item editing UI:
- Number input fields for numeric values.
- Separate number input fields for the components of vector values (instead of one text input box)
- Color input fields display a preview of the currently selected color.
- Enum fields are displayed as dropdown menus.

Misc:
- Flowing water pushes characters around much more heavily.
- Warning texts when water pressure is increasing to dangerous levels and when running out of oxygen.
- Made the damage range of limb attacks configurable (instead of having it always be half of the distance
at which the attack activates) and tweaked the damage ranges of all the creature attacks.
- Option to filter the server list based on a bunch of criteria.
- Added a radio chat hotkey.
- Clients can be given a permission the select the submarine or the game mode.
- Option for clients to spactate the game without respawning (assuming the server allows spectating).
- The range and volume of sounds emitted by StatusEffects can be changed and the sounds can be looped.
Чейджлог 7.0.1.
Спойлер- Added console commands for modifying client permissions.
- Fixed content package setting not being saved in the settings menu.
- Item pickup sounds are only played when the controlled character picks up an item.
- Removed serverconfig.xml (the dedicated server now uses the same config file as the normal game).
- Updated the vanilla content package to version 0.7.
- Fixed entity linking in the submarine editor.
- Fixed railgun HUD crashing the game if the railgun is linked to an item that does not have an
ItemContainer component (i.e. any item that can't contain other items).
- Fixed exceptions when the player dies in the tutorial.
- Fixed the start popup saying the host is the target if the host has been selected as the traitor.
- Fixed crashes when attempting to use a railgun controller that's not connected to anything.
- Fixed autorestart counter overlapping with the campaign map in the server lobby screen.
- Fixed characters receiving damage almost exclusively to their feet when wearing a diving suit.
- Armoring reduces damage by a certain percentage, not a fixed value. Now armor doesn't make characters
invulnerable to small amounts of damage.
- The effectiveness of different types of armor depends on the type of damage. For example, diving suits
provide fairly good protection against burn and slash damage, but aren't as affective against blunt damage.
- Fixed light sources attached to limbs not rotating with the limbs.

Отмечу отдельно такие вещи как:
- Мультиплеерная кампания
- Изменёный спавн монстряк и тоннелей
- Фикс долбанного инвентаря, где ты промазал мимо слота и вещь дропается куда-то не туда
- Стоя за раилганом можно видеть сколько осталось энергии и патрон
- Небольшие фиксы десинхов.
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Обратно в /vg/