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Аватар kotowasiy

Guide to Neekothing

Автор: kotowasiy · 25.07.2013, 08:58 · 151 сообщений

Сообщений в теме: 151

kotowasiy#126
Чейнджлог за ноябрь (на ущербном энглише, разумеется!):
Спойлер

30.10.15
- Added luck (which mostly affects accuracy in combat) and luckstone dust. Don't whine: everybody starts with 10 luck
- Added vault. Also, CE now have mine deactivator and security have access to all of the turret buttons but the NukeBay ones
31.10.15
- Increased both damage and accuracy of almost everything
- Added windows to the jail. You can bolt them the fuck down by the lockdown buttons (they're large and red, you won't miss'em)
- Fresh spells for Cult of Personality (if anybody gives a fuck)
01.11.15
- Separating colors for speech and telesay, adding new cultist-related stuff, re-balancing sedatives, epilepsy and shit
02.11.15
- Added sodium thiopental, synthetic nutriment, dextrometh and pseudoephedrine
04.11.15
- Added syringe gun darts. And yeah, now there're 4 syringe guns (2 in medbay, 1 in nut house, 1 in shitcurity) instead of 1
- Added methcathinone (a.k.a. jeff, a.k.a. mulka, a.k.a. martsefal'). Fucking addictive and short-term, but you need only a bit of this crap to work
- Added synth urea, since it is used in production of barbiturates and you can't piss in Neekothing. Oh, and new barbiturates: phenobarbital and pentobarbital!
05.11.15
- Added traitors in-game guide
- Plus-axe now makes its bearer fully unstunnable
12.11.15
- ODing on phenethylamines now may (or may not) cause massive leg damage
- Traitor chemgrenades, able to hold even buckets
14.11.15
- Currently working on reagents taste
Пилю вкусы химикатов, потом примусь за мемагенты, ноосферическую блокаду и прочее говно из бэка.
Завтра днём подниму, наверное.
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SHEEZA#127
kotowasiy (14 November 2015 - 12:21) писал: писал:
Завтра днём подниму, наверное.
Кто хост?
0
LichKingRus (04 June 2015 - 04:01) писал: писал:
Сказал человек с отрицательной репой
OH GOD, YOUR TAIL / MUSKET HOLE / MOUTH ARE RELAXED, AND YOU FEEL SOMETHING WET / NAUSEA SMELL / TERRIBLY TASTE
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kotowasiy#129
Цитата
Оригинальные начинания наших пользователей, выпускаемые под флагом проекта "SS13.RU'. Собственные сборки, сессионные сервера и своеобразные идеи.
Цитата
выпускаемые под флагом проекта "SS13.RU'
Ну-ну, пизди-пизди, золотая рыбка.

Если по-делу, то вот вам чейнджлог за последние дни:
Спойлер
05.02.16
- Mindbreak restoration now request a bit smaller (but still large) doses of antipsychotics. Also, psychiatrist now have a special "mind restoration injector"
- Benzos now works as weak antipsychotics, removing delirium when not ODed nor mixed with booze
- Working with wiring to get rid of runtimeys and to make it work a bit faster
08.02.16
- Working on wiring system to make it fucking fast and far less laggy
09.02.16
- Still fucking with wiring system lags and runtimeys
10.02.16
- Yeah, new wiring works fine, I hope
- Windows now are easier to break. Also, now you will ALWAYS deconstruct wall base with wrench, regardless of your luck
- Some benzos ODs are now somewhat more dangerous. Also, nitrazepam!
11.02.16
- Pregabalin is now less thrilly. Also, gabapentin is now somewhat euphoretic (especially with benzos or opiates)
- Pure GABA will no longer grant you euphoria unless you're in depression or just EXTREMELY boring (euphoria<5), just like IRL. Contact local chemist for cooking precious pregabalin and GHB
12.02.16
- Woodrose is now toxic, so you have to extract toxin from it first
- Gas filters will now also get rid of steam. This can overload them kinda fast, however
- Currently seriously rebalansing brain receptors damage
- Wires are now extremely hard to melt and both turbines and solar flares are far more effective since electron translators require 60 energy to share it (i.e. you need to charge it as fuck by engines or emergency battery)
- Now you can set INPUT and OUTPUT amount of power storage unit
- Some of the most dangerous "events" are now somewhat more rare to appear
13.02.16
- Power translators now separated into "leeches" (which only suck energy) and "sharers" (which share the power into connected wires)
- Engineers now don't have to connect light substations, only set up solars and engine
- ALL of the comps now will suck energy from the wires. And the light one will suck it like a thai whore (or even worse). Good luck with kicking engineers to set engines and power leeches on! Engines now have double supply of F.U.E.L, however, so it will be easier to feed the greedy consoles
14.02.16
- Still fixing power translators, since they sometimes work like shit
- Brain damage is rebalanced
- Added F.U.E.L. lamps, refillable from any liquid F.U.E.L. source. 1pt of F.U.E.L. is enough for refilling it for 200 seconds. Yep, civilian storage, tool storage and assistant material storage each have a bottle of liquid F.U.E.L. and engineers have a fuckload of it in canister, so assistants should refill the lamps if engineers are retarded enough to not at least turn the emergency battery on and the station is dark again
- Engineers now spawn right in front of fucking shit they should set up. DO IT YOU RETARDS
- Finally, now you can wire up spess and walls
19.02.16
- Solar collectors now are a bit more powerful, especially - ones next to the experimental engine core
- Fixed some of the fuel lamp bugs
- Added flunitrazepam. Baby's got a temper!
Так-то там добавлено дохуя всего, что не описано в логе, но и играть на следующий подъем будет человек восемь-пятнадцать от силы, так что похуй.
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kotowasiy#130
Чейнджлоги-чейнджлоги-чейнджлоги.


Февраль:
Спойлер

19.02.16
- Solar collectors now are a bit more powerful, especially - ones next to the experimental engine core
- Fixed some of the fuel lamp bugs
- Added flunitrazepam. Baby's got a temper!
- Fixed some drug HUD-effect bugs. Also, piracetam is now somewhat more powerful

20.02.16(21.02.16?)
- East of the station now stay powered for a short period due to the small emergency battery located in the power storage (you know, one right to the north from the prosecutor haven) and to the tiny battery right to the light console. All other station stays in the darkness, until engineers do some shit, however.
- Now you can reinforce iron grilles with iron or plastic sheets to turn it into hardcore steel grilles!
- Raping straight people with high libido will sometimes give them weird-ass (pun, lol) pleasure instead of pain and dysphoria. It can hurt a bit sometimes, however.
- Breaking windows and grilles are somewhat easy now, especially with "groovy" items like hydraulic cutters, axes of any kind or katanas
- Nuclear robots attacks are now very rare event
- Popobawa now will blink if he is staying in front of pentacle. And yes, anomaly room on main station is now fully Popobawa-proof!
- Fixing warp-whips, psionic teleclicking and other shit. Damn, it works!
- Removing the wire tying is now somewhat more difficult. Prosecutor and majors will be happy

21.02.16
- Fucking with hidden pocket bugs. Now it'll work more adequate. No more infinite hash and invisible screwdrivers for you!

22.02.16
- Fixed item selling on blackmarket
- Added hydrocodone, synthesed from codeine
- Added selegiline, a widely-used MAOI. Also, antidepressants now cure dysphoria even if you don't have depressive disorder. Oh, and psychiatrist now have his very own preciption stamp, but is very short of recipe blanks

23.02.16
- Added Perun beacon to experimental engine, activated by click and destroyed by any kind of axe. It is >implyed what engineers will use it to redirect Perun outrages from station
- Added MDOH (greater dose and shorter high against MDMA, but greater psychedelic effects as well), as well as reworking empathogens (especially sex under 'em) a bit

24.02.16
- Working on chemicals tracks which you can make using mini-beakers or nickelbags. Some chemicals will give you a "rush" or just work more effective if snorted, not swallowed.
- Now you can add pills, luckstones and tracks to the beakers without help of grinding machine.
- Paracetamol now is more toxic when ODed (and is now contained in cough syrups!), but can be freezed out via chemheater or a common kitchen freezer. Also, ibuprofen is now vaporatable
- You're no longer have to pixelhunt fuel lamps, risking splashing your precious fuel; just click on the turf with one to refill it
- Many of the drugs (both medicine and THAT kind of drugs) now cause dysphoria (or, at least, became less euphoretic) then ODed. While this usually applies to opioid ODing, you still shouldn't drink unextracted syrups, kids: paracetamol poisoning is a nasty stuff

25.02.16
- "Weak" painkillers (paracetamol, dicyclomine, carbamazepine, gabapentin) are now somewhat more effective (they will just remove the pain, not make you pain-tolerant like opiates or dissociatives, however). Same thing applies to nausea removers (DPH, tropicamide). Manganeska and mangadote are still extremely effective nausea removers, so medics can use them instead of preciption drugs.
- Chronic depression and nausea-causing drugs (yep, even booze) are now somewhat more dangerous. Also, dysthimia now comes not only by pain, but also just for being scared, knocked down, burned, intoxicated (with stuff dealing straight organ damage), depressed, raped, delirious, tensioned or even thrilled or nauseated for too long
- All of the benzos and anti-convulsive drugs (anti-epilepsy drugs, baclofen, barbiturates and even botox) now will remove thrill somewhat more effectively
- Fixing some lesser bugs (lagogenerating and invisible filters, broken chemextractors and so on)
- Wild psychedelic and killer shrooms are now somewhat harder to find

26.02.16
- While stim and booze "addictions" just lead to hangover or (in the second case) delirium, opiate, benzo and barbi ones are now more hardcore and harder to shake off without special medicine
- Opiates, benzos, empathogens and (surprisingly!) LSD, LSA and 2C-*s (including mescaline) now cure non-chronic depression. LS*, 2C-*s and MD*s have a chance to cure even chronic one! Antidepressants get shit done faster and more effective, however.
- Just having high euphoria also cures non-chronic depression. Same shit with high calmness and tension, so psychiatrist can feed junkies fuckload of glucose along with benzos, antidepressants and phenibut (don't forget what you can precipt as many benzos and but as you want and what nuthouse drugstore is full of phenibut, barbital and benzos!). Also, sleep removes pain, so patch dat fucking addict up to eleven (2 pills of klono, 4 of barbital AND 4 of phenazepam is more than enough) or just feed him some but, then shoot with thiopental dart (there're two of them in the "preciption drugs" room)
- Ibuprofen is now very good at removing tension (and its most horrible effect - pain) and thrill. Eating more than 15 units of it will result in organ damage, dysphoria and vomiting, so don't eat the whole package of ibuprofen+ to get codeine fuckup (it is vapouratable, however, so you can just extract codeine). Also, glucose is now kinda effective in curing tension of all addicts but drunkards, but runs out very quickly.
- Psychiatrist now have a blister of glucocetamol pills: combination of paracetamol, glucose and ibuprofen for curing one of opiate/benzo/barbiturate addiction. Eating more than 3 pills will result in horrible side-effects, so be warned. Also, glucose is very fitting
- Glucose is now less effective as food, since it is junkie threatment
Вкрадце: переделал провода, поэтому лагов стало раз в двадцать меньше. А ещё появился прокурор - местный ХоС с полномочиями, доступом и вооружением почти как у копетона, держащий станцию за яйца и пытающий кладущих болт на его приказания майоров через особую консольку.


Запахло весной:
Спойлер

01.03.16
- Benzos now purge your blood of deliriants. Also, all benzos now are more effective at rapid-removing delirium (especially - powerful ones like nitrazepam
or klono)
- DPH and tropicamide now potent shit somewhat more intensive
- Depression clock ("Steps down to depression") now can be lessened with being euphoretic (not too effective) or taking antidepressants
- Hunger now cause not only weakness and mild damage, but also occasional drowsiness
- Glucose now far more effective with curing serious addictions ("actual" ones, which cause you to feel like piece of shit)
- Glucocetamol now also contains manganeska for nausea removal and extra detoxication, as well as a bit of xanax for calming pure soul down. Don't forget to
use antidepressants on folks cured of addiction, however; they're always suffer from dysthymia (chronic depression) due to the depression, dysphoria, panic,
tension, pain and other shit they suffer from while being on withdrawals
- Psychiatrist now have an access to empathopentin - potent sedative/psychedelic therapy drug used to get rid of withdrawals aftereffects
- Fixed some stupid mob glowing-related bugs (ya know, flashlights, glowing chemicals and so on)
- Fixing Popobava-related bugs. There're fucking a lots of 'em!
- Confiscate stores and ecstasy sellers at blackmarket now will sometimes offer expensive but quite curious "Funky party/Gloomy rave" packages, full of
food, booze, beveages, drugs and stuff. Some other stuff (like mephedrone pills and powder) also can be spotted while monitoring encrypted shops
- Working on homunculi lab in cognitology "experimental anomalies" room

02.03.16
- Blotters are now "solutable" in beakers, just like tracks and pills
- Homunculi lab works just fine, if you can get enough materials and energy for it
- Some heat reaction changes: MDA and MDMA will no longer evapourate, carboxylic acid and nutriment will decompost (read: dissappear) at the temp of 5
- Added psychotria oecumenica shrub and ayahuasca liana plants
- Fixed barricade and grille construction
- Fixed Popobawa after-rape screams as well as some other text-related bugs

03.03.16
- Some fresh tryptamines: 4-HO-MET (homet) and 4-AcO-DMT. Also, now more drugs can be snorted
- Finally: changelog is now shown in separated window. No more message spamming!
- Now you can only make tracks from nickelbags/beakers containing "trackable" chemicals only. This means what you can mix a sugar with speed in empty mini-

beaker and make a track of shitty sugared amphetamine, but cannot extract toxic paracetamol (which is "trackable") from syrups this way
- Added glowing balls to PD, chemlab and experimental anomalies lab, irradiating weird green light. Sometimes this things are even subjects to traitors!
- Added worm vat to homunculi lab so cognitologists can feed up their homunculi (or grow worms of... another kind). They're already have turbine mini-

engine, so the only thing they need for mass homunculus production is metal. Kick the miners to dig a fuckload of it or just steal it from storages/unweild
wall coverings all around
- Fixed space toad-related bugs as well as maded it more productive. Also, there's now a biology storage in the cognitology so they don't have to steal
worms from researchers!

04.03.16
- Added actual synthesis of tryptamine as well as 5-MeO-DMT and some other tryptamine derivatives
- Dysthymia is more dangerous now as well as staying unhappy for too long (which is linked things)

05.03.16
- Observers no longer can re-use observation sigil.

07.03.16
- Psychiatrist no longer have an access to medbay
- Added some new visuals
- All of the tryptamines now works as weak antidepressants in lesser than cognitological ("mindbreak", receptor damage) doses. So does the weed, alprazolam,
and JWH-*** (but not other smoking mixes)
- Medics and psychiatrist now have an access to DiPT-indopan pills, containing a combo of weak antidepressants
Вкрадце: депра теперь реально опасна, поэтому психиатр наконец-то стал полезным.
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kotowasiy#133
Чейнджлоги за дохера времени.
Спойлер
08.03.16
- Blackmarket now will sometimes offer ACTUAL medicine like glucocetamol or "White squirrel"
- Psi-field is somewhat less laggy now, but is not THAT big even if you're on DMT-salvia-DOM combo. It is big enough to steal from EVA/chemist or for cutting people with your fellow chainsaw from distance while staying in the darkness and by another side of the grilled window, however
- Tryptamine is now require ammonium hydroxide as a katalyzer


09.03.16
- Captain now have an access to prosecutor haven and armory
- Added synthjewels, which can be stamped in electronics lab and used in place of any cheap jewel for trading or assemblies.
- Only electronics fabricators now allow to upload new shit to them from data discs. However, even assistants have one!
- Electronics lab was rewritten a bit.


10.03.16
- Added drug dosage in anarchist cookbook

11.03.16
- Now psychedelics will not make you pants-jizzing happy, while they're still can be quite euphoretic, however
- GHB, baclofen and pregabalin are now addictive, but will help to cure opiate, barbiturate and benzo addiction sometimes
- So, I added GABA to some of the anti-addiction complex preparates such as empathopentin, glucocetamol and DiPT-indopan, as well as adding pure GABA pills to the drugstores
- Injecting some powders is now painful and mild-damaging. This is why some of the opiate pills contains cellulose. Oh, and cellulose now burns (and dissappears) at temp 6 as well as carbon, you dirty junkie
- Working on mutations, which will have both positive and negative affection on one's gameplay
- Straight damage is now somewhat weaker at causing panic and chronoclock

12.03.16
- Trying to make fucking psifields both less laggy and buggy
- Psionics now runs down rapid as fuck if you're not high on weed/synthetic cannabinoids (yep, even crappy ones like AB-228 is fine), dissociatives (but not amantadine or remantadine), psychedelics (including MDMA-alike amphetamines) and some other chemicals (nope, Trigan-D or drinking yourself to delirium will not help). Smk wd erryday!
- Added vodniy assembly. If you don't know what is "vodniy", just google "vacuum bong", find an image of a plastic bottle in another bottle or some water container and try to guess what this shit can be used for.
- Brain tumor mutation now allows you to telespeak just like telepathy module
- Homunculus now will have random mutations. Also, fixed some homunculi-related bugs
- Neuroleptics (including clozapine) now will purge your blood out of cannabinoids (all but CBD, so you can use both of drugs on poor psychonaut), MDMA-alike stuff and some other new drugs, as well as slowly turning your 'see invisible' meter to 0. This is more like a bugfix, not a new feature
- Low health now will cause panic. Also, fear now causes thrill somewhat more frequently


13.06.16
- Added mutagenic radiation event. Don't stay in front of windows after it is announced via radiospeakers!
- Any kind of eyes mutations (including tumor eye) now will cause damage when solarflare'd or mutaraded.
- Added mutagen and ASD (Antiseptic Dorogov's Stimulator, "anti-mutagen"), both very unstable, slow to make shit and toxic (and useless) then ODed
- Fixed temperature-requested reactions
- Antidote-alike medicine now cures of paracetamol, ibuprofen, ASD and mutagen overdose
- Epilepsy is now appears rarer (either by bashing one's head, by looking into some... thing for too long or by abusing some kinds of drugs), but became more dangerous. Even teleporters are now a harsh thing for epileptics!

14.06.16
- Baclofen (1pt) now comes in cans of 12 pills so eating it whole can and will cause epilepsy
- Fixed idiotic runtime bug related to using of non-usable items
- Added AMT - tryptamine with almost no visuals, but with empathogenic potency, stimulation (inability to sleep) and relatively high anti-depression props
- Evacuation counter is now lasts 5 minutes instead of 10
- Carbon and silicon now can be freezed out just like paracetamol, so you can inject any shit you like. Cellulose is still should be burned out, however
- Added new mutation: chromosome! It is absolutely bad, distorting your speech, forcing you to randomstep and making troubles with some kinds of machinery (especially consoles). On the other hand, it makes you invincible to some psi-powers, rapists and even Popobawa!

15.06.16
- Tongue numbness (result of some drugs intoxication as well as chromosome mutation and some other cases) is now somewhat more potent

17.06.16
- Now you'll actually drop items in chopped off hand. Yes, YOU WERE NOT
- Chromosome, horns and tumor mutations will now auto-cure if somebody cuts off your head. Also, they'll never appear on beheaded folks
- Chemist is no longer have a glowing orb so orb-stealing objective is a bit harder for traitors
- Remastering mutagen as a nicotine, lol. Very cancerogenic! Also, chewing tobacco and nicotine injectors in cig dispensers.
- Baclofen synthesis is changed a bit, so now chemist can make 40pts of bakla from the star
- Added hacking vendomats without traitorous module
- Changed some of the ordering console goods to make it more useful
- Southeast of the station is now light-supplied for a short time
- Consoles now can be hacked without traitor module as well, but it is a risky deal
- All of the keys are now ugly, but HUEG, so you'll not miss it while stripping. Also, door brutforcer now looks like a common assistant key. CONSPIRACY

18.06.16
- Now you have to wait 10 chemticks between taking another dose of nicotine. Also, now it removes drowsiness, potents some drugs (powerful, but for a veeery short time, since it works only for one tick) and is more euphoretic
- Added actual cigs. You can smoke'em using igniters (yep, even stationary), welding torches, active lamps (just like in russian prisons!), stationary power batteries, Stalin suit, bongs and other fire-related stuff. Also, they're good for making reefers!

19.06.16
- Keeping my work on cigs as well as joint-making. Be careful, since some of the smokeable stuff potents greatly from reefers
- Cigarette vendomats now serve anti-mutation chewing gum in case of unpleasant mutations caused by nicotine
- A lot of items (including all of the blisters and edible stuff as well as spice, hash, cigs and some chemitems)  are now beltable
- Both opiate rush and tyaga are now more euphoretic (even for codeine!)
- Operator now can (re)call the shuttle even if the main station lights is off
- There're crapload of benzos, barbis and other stuff hidden around the complex (yep, even calming syringes from emergency lockers are full of this shit) the station so epileptics will have a chance to survive

20.06.16
- Added a new traitor objective of causing a delirium of captain. No kidding
- Now you can turn "steel" doors (for example, military-painted ones or those with red fist painted on them) into common ones with help of either hydraulic cutters, any kind of axe or welding torch (even without loosing any fuel!)
- Added combi-pills function to chemical separator
- Pregabalin now potents opiates and benzos same way as gabapentin, as well as making phenibut far more euphoretic


23.06.16
- Nicotine is now far less mutagenic and is easier to synth. There's a far more potent mutagen avaible in-game, however
- Traitors and nuclear robots are even rarer now
- Plus-axe is now absolutely universal at opening doors. Also, some other items are able to unbolt door instantly

24.06.16
- Tantric brainmodule now have a chance of protecting you from ANY kind of non-organ damage. This is somewhat effective against melee combat attacks and lazurrs, but sucks as a protection from explosions (yup, they're deal ALL kind of damage), spess (damage income will be only a bit lower) and toxic chemicals. It, on pair with seeker module, will also partially (!) cover you from stun and will make you fully immune to blinding (sleeping will still knock and blind you, however)
- Even weak explosions now will gib corpses
- SSRI (fluoxetine) can cause serotonin syndrome when mixed with tramadol, DXM or carbamazepine. Also, antidepressant pills and pharmahuasca now contains smaller amount of drug since you don't need it THAT much to cure depression or to potent you precious 5-MeO-DMT (but need if you wanna to potent shrooms)
- Oh, and I fixed both serotonin syndrome caused by taking MAOI with amphetamines and its potention of "lesser" tryptamines. The funniest thing is what you can grab enough MAOI, take a single dose of drug, then take MAOI from time from time for NEVERENDING PARTY (usually resulting in you eyeballing the nearlest wall, falling down on the ground, twitching and drooling)
- Vtoryaki and shit from cigs are now "solutable" (read: you can drop it to the beaker)
- Colored reefers, lol
- Well, ALL of the station now will stay lighted for a short time due to small power storages near the light consoles. You WILL fall in the pure darkness if the engineers are lazy or retarded, however

28.06.16
- Fixed some retarded bugs related to addictions, psi-potency and bad health statements
- Now you can isntantly remove all of the pills/cigs from the blister/package/can by using "Remove all pills" verb
- Some fresh shit added to the young terrorist handbook


29.06.16
- Added censored version of terrorist handbook to cognitologists and psychiatrist. Note what it will not have a rush doses for any of the stims or opiates as well as the only uncensored homebrew drug in there is DXM.
- Drugstores are now hackable
- Non-transparent reagent containers now will not show its reagents while examined

30.06.16
- Fixed lag-generating shit related to seizures
- You can't wear brainports if you don't have a head for any longer. You can still get fucked up on drugs even with your brain removed, however.

Сигареты, мутации, книжки с майндбрейк-дозами психоты и прочая херня.
А ещё припадки больше не вызывают мегалаг. Такие дела.
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Наработки за последние пару дней
Спойлер
08.04.16
- Some fresh drugs: flumazenil - easy-as-fuck to synth antidote to benzos ODing, which will just lock benzo receptors similar to naloxone/bupr doing stuff with opi receptors and cure you of heavy (I mean, REALLY heavy) benzo addiction, risperidone and paliperidone (a.k.a. Invega): antipsychotics which will not damage or stun you, but instead drain you of some euphoria and midazolam: benzo what fucks you up pretty hard, easy to make you drowsy, but leaves you blood rapid as heck. ODing on it is somewhat easy (eating two tabs or shooting 3 syringes of solution in a row will cause OD) and is a serious trouble for your guts.
- Benzo ODing is more dangerous in general (especially - when mixed with booze). Good thing is what it is kinda hard to OD on most of the benzos. Bad thing that there're benzos with tiny dosages (like nitrazepam and klono) and midazolam, which comes in large doses due to its rapid excretion.

10.04.16
- Now you can gulp from beakers/bottles/buckets via the "Consume" verb/button.
- Head-bashing is now a very rare cause of epilepsy. However, solar flares blinding and mutaflares now will frequently cause it.
- Any kind of spacesuit, hazmat or full-body security armor now will protect you from solar flares. Suits with good energy shielding (prosecutor's armor, energy hazmats, montage spacesuits) now have a good chance of protecting you from mutagenic radiation.
- Also, energy protection now have a chance to save epileptic folks from seizure due to the non-visible solar flare. Not a very great chance if you have an epilepsy of 10+, howerer.
- Stalinistic veterans and other crap is no longer listed as neostalinists during roundend or Stalin-summoning spellcheck
- Robots now can be cultists too! If they're made from stalinistic brains, of course.

16.04.16
- Finished baryga prof.
- Changed mob greenish glowing. Now it comes in epileptogenic flashes!
- Foam from extinguishers and firefighting grenades now cleans turfs from vomit, blood, molten wires and crap
- Phosphorus is now can be used as a fertilizer, so botanists have an access to it.
- Shuttle walls and floors are now bomb-, acid- and cutting-proof. You can still break the fucking doors and windows out, however
- Some consoles now will show probablity of intervention by traitors, nuclear robots and over invanders


ucnaHez (06 April 2016 - 05:46) писал: писал:
Запускать когда будешь?
Когда лайфвёба не будет, вестимо. Ну, и плюс мы обычно для себя поднимаем, не всегда народ со стороны зовём. Отсюда и ощущение, что HOMER NEEKOPARASHA IS DEAD
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Recei#136
kotowasiy (16 April 2016 - 12:55) писал: писал:
Наработки за последние пару дней
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08.04.16
- Some fresh drugs: flumazenil - easy-as-fuck to synth antidote to benzos ODing, which will just lock benzo receptors similar to naloxone/bupr doing stuff with opi receptors and cure you of heavy (I mean, REALLY heavy) benzo addiction, risperidone and paliperidone (a.k.a. Invega): antipsychotics which will not damage or stun you, but instead drain you of some euphoria and midazolam: benzo what fucks you up pretty hard, easy to make you drowsy, but leaves you blood rapid as heck. ODing on it is somewhat easy (eating two tabs or shooting 3 syringes of solution in a row will cause OD) and is a serious trouble for your guts.
- Benzo ODing is more dangerous in general (especially - when mixed with booze). Good thing is what it is kinda hard to OD on most of the benzos. Bad thing that there're benzos with tiny dosages (like nitrazepam and klono) and midazolam, which comes in large doses due to its rapid excretion.

10.04.16
- Now you can gulp from beakers/bottles/buckets via the "Consume" verb/button.
- Head-bashing is now a very rare cause of epilepsy. However, solar flares blinding and mutaflares now will frequently cause it.
- Any kind of spacesuit, hazmat or full-body security armor now will protect you from solar flares. Suits with good energy shielding (prosecutor's armor, energy hazmats, montage spacesuits) now have a good chance of protecting you from mutagenic radiation.
- Also, energy protection now have a chance to save epileptic folks from seizure due to the non-visible solar flare. Not a very great chance if you have an epilepsy of 10+, howerer.
- Stalinistic veterans and other crap is no longer listed as neostalinists during roundend or Stalin-summoning spellcheck
- Robots now can be cultists too! If they're made from stalinistic brains, of course.

16.04.16
- Finished baryga prof.
- Changed mob greenish glowing. Now it comes in epileptogenic flashes!
- Foam from extinguishers and firefighting grenades now cleans turfs from vomit, blood, molten wires and crap
- Phosphorus is now can be used as a fertilizer, so botanists have an access to it.
- Shuttle walls and floors are now bomb-, acid- and cutting-proof. You can still break the fucking doors and windows out, however
- Some consoles now will show probablity of intervention by traitors, nuclear robots and over invanders



Когда лайфвёба не будет, вестимо. Ну, и плюс мы обычно для себя поднимаем, не всегда народ со стороны зовём. Отсюда и ощущение, что HOMER NEEKOPARASHA IS DEAD
Ты как-нибудь сообщай о запусках, я бы забежал, но узнаю о запуске спустя дня четыре. Такой вот слоупок.
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Цитата
1)Вся суть СБ: Загребли, но он невиновен? Пфф, виновен, просто улик при нем нет.
2)Все решается простой логикой основанной на правилах и бек-стори. Стыдно объяснять такие моменты.
3)Вперде Анимусяне!
4)#ящерсарматурой
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kotowasiy#137
Короче, блядь, мы с Лисой должны выловить критлаг, так что запустим хуй знает когда.
Нате вам несвежих чейнджлогов пока. Мейби, ещё хуйни добавлю, раз уж у меня выхи.
Спойлер
20.04.16
- Added tank loader (spray which can hold up to 3 gas tanks, but cannot be igniter-attached) assembly
- Fixed some amoeba-related and gas-related runtimeys
- Some new chemicals now will work on PolyDeus amoeba change


21.04.16
- Some of the "special" amoebas are now harder to make (regenerite, manganeska, toxin and antidote will not do any shit). You should either use blackmarket stuff (and don't forget what you can load empty cig with spice, then empty it again and get a pile of smoking mix, solutable in beaker), ask PD for some extra medicine/chemicals, raid cognitology/psychiatry or be a good friend with medbay/chemlab. This is somewhat softened, since you still only need 1pt of drug (and yes, chemists can synth 1pt of even low-dosage drugs such as DO* easily) to mutate amoeba and one syringe of drug will not get emptied after mutation. Don't forget, however, what you anyway have to be fucked up on weed, disses or psychedelics to operate PolyDeus, so chemistry, botany, PD, cognis and docs should be your buddies if you wanna to make shit other than boring default amoebas in biolab.
- The most horrid events: Popobava, Putin, spectres and mutated amoebas invasion are now even rarer now, and bladeweed and "common" amoebas invasion are 50% rarer to happen. Mutagenic radiation will hit station quite frequently, however.
- Since a vast majority of the in-game weapons are good for knocking, but weak as fuck, I added a probablity of critical damage (x3 of standart damage + some bonuses!), which depends on user's thrill, luck, euphoria, berserking, clothig (military/captain's uniform, purificator's suit and prosecutor superarmor grants bonuses to crit) and some other crap. Oh, it works on hodovochkas and amoebas too!
- Added blocking incoming attacks (and, on occasion, even lazurrrs) with some items.


29.04.16
- Finally: you can choose different heads for your characters, so players will no longer look like tiny Stalins! Examine a head so you'll know to whom it belong to. Working on special traits for every head chosen
- Robots, veterans and other "empowered" mobs are now extremely dangerous in melee
- You can now gib corpses with powerful enough sharp stuff (chainsaw, battleaxes, and even common axes, scalpels and wirecutters if crit-attacked!)
- Purificator is now far more effective against veterans, hodovochkas, weeds and amoebas even without usage of euphogun!
- Prosecutor console now can be used for some new stuff, like counting a probablity of traitor intervention, sending telepathy messages to security majors or reading latest complex alerts
- GHB is now synthesed from GBL - another psychoactive drug, which can also be used to synth lithium oxybutyrate - a low-to-medium potent antidepressant, good for hangovers, depression (if chemist synthed a fuckload of GBL for some reason), deliriums and curing addicts/depros/delirious folks in general.


30.04.16
- Added anti-hodovochka beacons (9 in purificator's outpots, 1 in anomal emergency room). They'll turn small hodovochkas rampaging (which means what they'll die pretty fast) and damage both young and large hodovochkas a bit. Radius of their effect (8 for rampage, 12 for damage) ignores walls and crap, and they aren't dense until wrenched/screwed in place, so you can wisely weaken or devastate hodovochka invasion by placing beacons in maint or behind the doors.
- Nodoby but DiPT or other sound-distorting drugs users now will hear weird stuff (so people around will not surprised by flute tunes while some psychonaut is walking around)
- Blank recipes can be "reforged" to another drug only twice. Filled ones (like those in pile of recipes in PD office) - only once.
- New guidebook special for psychiatrist.

02.05.16
- Well, gases are laggy, difficult to set up and blah-blah, so outpost runs on solars again.
- Station nuke is now not only explosive, but mutagenic as well!

13.05.16
- Corrosive and toxic vapours are now diabolishly strong. And yea, a lot of horrible toxins are now will evapourate at some temp!
- Fixed some heat-related runtimeyz.
- Shuttle now always bathes in light.

22.05.16
- Added perks for each head!
*Punk is strong and start with hangover and a small bottle of ethanol in the pocket
*Recruit is strong and sometimes start with a weak (3 secs) electric shock in the pocket
*"Okkupay-narkofilyay" folk is strong and sometimes start with a police baton on the belt
*Dorf is strong and usually start with a pickaxe on his belt
*Stalin and Hitler will greatly benefit from captain suit, Stalin suit, military uniform (and spesssuit), and common security uniform (slow burns regeneration, even slower brute regeneration and extra critdamage chance!)
*"pass to the panties" folk starts as homo, rapist and sometimes (kinda rarely) have some rohypnol from the start
*Emoboy start with alcho energy drink and have a high chance to be a homo
*Twink emoboy is always homo and have a chance to start with alcho energy drink
*Hobo can eat gibs, limbs, start with hangover and a bottle of beer in the pocket
*Researcher starts with regen/fibgen/antidote pill (>implying what they will use it to heal damage from gas chamber failure) and can operate polydeus without taking drugs

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оникс_админ0#141
Но ведь не лагает.
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https://youtube.com/embed/iR-K2rUP86M?fs=1&html5=1
alexix (23 September 2017 - 07:39) писал: писал:
Мне всегда нравился дервен и его непредсказуемость. Он одновременно и идиот, и гений.
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Recei#142
Super-Derven (26 March 2017 - 22:30) писал: писал:
Но ведь не лагает.
Может он имел ввиду фризы, ибо вот они есть.
0
Цитата
1)Вся суть СБ: Загребли, но он невиновен? Пфф, виновен, просто улик при нем нет.
2)Все решается простой логикой основанной на правилах и бек-стори. Стыдно объяснять такие моменты.
3)Вперде Анимусяне!
4)#ящерсарматурой
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kotowasiy#147
Здравствуйте, дорогой Мартин Алексеевич!
В общем, надо поебаться с world.topic(), чтобы кнопка (и всё иное прочее) отображала реальный онлайн. Плюс процедурно генерируемые визуалы. Плюс глобальная перерисовка, потому что перерисовывать надо почти всё, что накопилось с 12го года. Да и вообще, работы дохуя. Следите за дискордом и подайте уже на пропитание бывшему депутату государственной думы, будьте ж вы людьми, все ж мы люди.
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HindyMint#149
JohnGrammaticus (30 June 2018 - 10:44) писал: писал:
продался шердявому торчебас нет тебе веры
Он ведь еще на первом правлении Шепарда топил за его становление лидом ты че. . .
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