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Аватар VovakaShashlik

Помогите со взломом!!!

Автор: VovakaShashlik · 13.04.2015, 14:24 · 49 сообщений

Сообщений в теме: 49

PahomLancer#4
Evolet (13 April 2015 - 05:27) писал:

Два часа, термос с чаем, стетофонендоскоп и в путь.

Ломается за 1-2 минуты же, только в сейфе ничего интересного нет.

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Reaper9#7
PahomLancer (13 April 2015 - 05:53) писал:

Да там ничего интересного нет.

Если изначально там ничего нет, то это не значит, что туда нельзя что-либо положить.

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VovakaShashlik#9

Самое прикольное, это когда кеп положил свои шмотки в сейф, а ты приходиш, взламываеш сейф, забираеш вещи и оставляеш записку - "LooL"

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Osokorn#14

Заеби его до смерти ЕМП. Или Е-магом. Вроде бы еще можно его раскрутить отвёрткой и ломануть мультитулом.

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ucnaHez#16
Osokorn (13 April 2015 - 09:24) писал:

Заеби его до смерти ЕМП. Или Е-магом. Вроде бы еще можно его раскрутить отвёрткой и ломануть мультитулом.

От этого сейфа, что на стене, толку так же мало, как и от чемодана с кодом, ибо открывается мультитулом.

А вот НОРМАЛЬНЫЙ сейф из ваулта - это тЕмно.

Если кеп таки во время нюки сможет его открыть, то нюка почти гарантированно соснюка.

Ибо вскрыть его чем либо кроме подбора с стетоскопом низзя, как и взорвать. ВООБЩЕ нельзя.

Jack Rost (13 April 2015 - 09:30) писал:

Но есть же два вида сейфа

На одном мультитул точеный, на другом фонендоскоп дроченый?

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PahomLancer#17
ucnaHez (13 April 2015 - 10:12) писал:

От этого сейфа, что на стене, толку так же мало, как и от чемодана с кодом, ибо открывается мультитулом.

А вот НОРМАЛЬНЫЙ сейф из ваулта - это тЕмно.

Если кеп таки во время нюки сможет его открыть, то нюка почти гарантированно соснюка.

Ибо вскрыть его чем либо кроме подбора с стетоскопом низзя, как и взорвать. ВООБЩЕ нельзя.

На одном мультитул точеный, на другом фонендоскоп дроченый?

Всегда можно заказать доп диск в карго за 100 поинтов.

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Reaper9#18
PahomLancer (13 April 2015 - 10:27) писал:

Всегда можно заказать доп диск в карго за 100 поинтов.

Всегда можно разобрать консоль, печатник плат, а платы,

оставшиеся после разборки, кинуть в сингу.

И вообще, какой идиот придумал ЗАКАЗЫВАНИЕ ДИСКА В КАРГО?

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PahomLancer#19
Reaper9 (13 April 2015 - 10:45) писал:

Всегда можно разобрать консоль, печатник плат, а платы,

оставшиеся после разборки, кинуть в сингу.

И вообще, какой идиот придумал ЗАКАЗЫВАНИЕ ДИСКА В КАРГО?

Ну а вдруг капитан кинет диск в сингу, а станцию надо быстро решительно взорвать, ибо ксеноморфы захватили станцию.

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Reaper9#21
PahomLancer (13 April 2015 - 10:52) писал:

Ну а вдруг капитан кинет диск в сингу, а станцию надо быстро решительно взорвать, ибо ксеноморфы захватили станцию.

Диск вроде только педально можно уничтожить, а после попадания в сингу он появляется снова в рандомном месте.

И вообще, нюкер может спокойно притвориться карготехом, спокойно заказать диск и спокойно взорвать станцию.

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Neray#22
PahomLancer (13 April 2015 - 10:27) писал:

Всегда можно заказать доп диск в карго за 100 поинтов.

Никогда такого не было. Слишком жирно. Ты, я имею в виду.

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PahomLancer#23
Neray (13 April 2015 - 11:28) писал:

Никогда такого не было. Слишком жирно. Ты, я имею в виду.

Ну как бы на тг можно заказывать диск.

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Reaper9#24
PahomLancer (13 April 2015 - 11:35) писал:

Ну как бы на тг можно заказывать диск.

Найди диск под спойлером или пиздабол.

Скрытый текст

//SUPPLY PACKS

//NOTE: only secure crate types use the access var (and are lockable) //NOTE: hidden packs only show up when the computer has been hacked. //ANOTHER NOTE: Contraband is obtainable through modified supplycomp circuitboards. //BIG NOTE: Don't add living things to crates, that's bad, it will break the shuttle. //NEW NOTE: Do NOT set the price of any crates below 7 points. Doing so allows infinite points.

// Supply Groups var/const/supply_emergency = 1 var/const/supply_security = 2 var/const/supply_engineer = 3 var/const/supply_medical = 4 var/const/supply_science = 5 var/const/supply_organic = 6 var/const/supply_materials = 7 var/const/supply_misc = 8

var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engineer,supply_medical,supply_science,supply_organic,supply_materials,supply_misc)

/proc/get_supply_group_name(var/cat) switch(cat) if(1) return "Emergency" if(2) return "Security" if(3) return "Engineering" if(4) return "Medical" if(5) return "Science" if(6) return "Food & Livestock" if(7) return "Raw Materials" if(8) return "Miscellaneous"

/datum/supply_packs var/name = null var/list/contains = list() var/manifest = "" var/amount = null var/cost = null var/containertype = /obj/structure/closet/crate var/containername = null var/access = null var/hidden = 0 var/contraband = 0 var/group = supply_misc

/datum/supply_packs/New() manifest += "" for(var/path in contains) if(!path) continue var/atom/movable/AM = new path() manifest += "[AM.name]" // del AM //just to make sure they're deleted, no longer garbage collected, as there are way to many objects in crates that have other references. qdel(AM) // How about we fix the issues rather than bypass them, mmkay? manifest += ""

////// Use the sections to keep things tidy please /Malkevin

////////////////////////////////////////////////////////////////////////////// //////////////////////////// Emergency /////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////

/datum/supply_packs/emergency // Section header - use these to set default supply group and crate type for sections name = "HEADER" // Use "HEADER" to denote section headers, this is needed for the supply computers to filter them containertype = /obj/structure/closet/crate/internals group = supply_emergency

/datum/supply_packs/emergency/evac name = "Emergency equipment" contains = list(/obj/machinery/bot/floorbot, /obj/machinery/bot/floorbot, /obj/machinery/bot/medbot, /obj/machinery/bot/medbot, /obj/item/weapon/tank/air, /obj/item/weapon/tank/air, /obj/item/weapon/tank/air, /obj/item/weapon/tank/air, /obj/item/weapon/tank/air, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas) cost = 35 containertype = /obj/structure/closet/crate/internals containername = "emergency crate" group = supply_emergency

/datum/supply_packs/emergency/internals name = "Internals crate" contains = list(/obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas, /obj/item/weapon/tank/air, /obj/item/weapon/tank/air, /obj/item/weapon/tank/air) cost = 10 containername = "internals crate"

/datum/supply_packs/emergency/firefighting name = "Firefighting Crate" contains = list(/obj/item/clothing/suit/fire/firefighter, /obj/item/clothing/suit/fire/firefighter, /obj/item/clothing/mask/gas, /obj/item/clothing/mask/gas, /obj/item/device/flashlight, /obj/item/device/flashlight, /obj/item/weapon/tank/oxygen/red, /obj/item/weapon/tank/oxygen/red, /obj/item/weapon/extinguisher, /obj/item/weapon/extinguisher, /obj/item/clothing/head/hardhat/red, /obj/item/clothing/head/hardhat/red) cost = 10 containertype = /obj/structure/closet/crate containername = "firefighting crate"

/datum/supply_packs/emergency/atmostank name = "Firefighting Watertank" contains = list(/obj/item/weapon/watertank/atmos) cost = 10 containertype = /obj/structure/closet/crate/secure containername = "firefighting watertank crate" access = access_atmospherics

/datum/supply_packs/emergency/weedcontrol name = "Weed Control Crate" contains = list(/obj/item/weapon/scythe, /obj/item/clothing/mask/gas, /obj/item/weapon/grenade/chem_grenade/antiweed, /obj/item/weapon/grenade/chem_grenade/antiweed) cost = 15 containertype = /obj/structure/closet/crate/secure/hydrosec containername = "weed control crate" access = access_hydroponics

/datum/supply_packs/emergency/specialops name = "Special Ops supplies" contains = list(/obj/item/weapon/storage/box/emps, /obj/item/weapon/grenade/smokebomb, /obj/item/weapon/grenade/smokebomb, /obj/item/weapon/grenade/smokebomb, /obj/item/weapon/pen/paralysis, /obj/item/weapon/grenade/chem_grenade/incendiary) cost = 20 containertype = /obj/structure/closet/crate containername = "special ops crate" hidden = 1

////////////////////////////////////////////////////////////////////////////// //////////////////////////// Security //////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////

/datum/supply_packs/security name = "HEADER" containertype = /obj/structure/closet/crate/secure/gear access = access_security group = supply_security

/datum/supply_packs/security/supplies name = "Security Supplies crate" contains = list(/obj/item/weapon/storage/box/flashbangs, /obj/item/weapon/storage/box/teargas, /obj/item/weapon/storage/box/flashes, /obj/item/weapon/storage/box/handcuffs) cost = 10 containername = "security supply crate"

////// Armor: Basic

/datum/supply_packs/security/helmets name = "Helmets crate" contains = list(/obj/item/clothing/head/helmet, /obj/item/clothing/head/helmet, /obj/item/clothing/head/helmet) cost = 10 containername = "helmet crate"

/datum/supply_packs/security/armor name = "Armor crate" contains = list(/obj/item/clothing/suit/armor/vest, /obj/item/clothing/suit/armor/vest, /obj/item/clothing/suit/armor/vest) cost = 10 containername = "armor crate"

////// Weapons: Basic

/datum/supply_packs/security/baton name = "Stun Batons crate" contains = list(/obj/item/weapon/melee/baton/loaded, /obj/item/weapon/melee/baton/loaded, /obj/item/weapon/melee/baton/loaded) cost = 10 containername = "stun baton crate"

/datum/supply_packs/security/laser name = "Lasers crate" contains = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/laser) cost = 15 containername = "laser crate"

/datum/supply_packs/security/taser name = "Stun Guns crate" contains = list(/obj/item/weapon/gun/energy/taser, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/gun/energy/taser) cost = 15 containername = "stun gun crate"

/datum/supply_packs/security/disabler name = "Disabler crate" contains = list(/obj/item/weapon/gun/energy/disabler, /obj/item/weapon/gun/energy/disabler, /obj/item/weapon/gun/energy/disabler) cost = 10 containername = "disabler crate"

///// Armory stuff

/datum/supply_packs/security/armory name = "HEADER" containertype = /obj/structure/closet/crate/secure/weapon access = access_armory

///// Armor: Specialist

/datum/supply_packs/security/armory/riothelmets name = "Riot helmets crate" contains = list(/obj/item/clothing/head/helmet/riot, /obj/item/clothing/head/helmet/riot, /obj/item/clothing/head/helmet/riot) cost = 15 containername = "riot helmets crate"

/datum/supply_packs/security/armory/riotsuits name = "Riot suits crate" contains = list(/obj/item/clothing/suit/armor/riot, /obj/item/clothing/suit/armor/riot, /obj/item/clothing/suit/armor/riot) cost = 15 containername = "riot suits crate"

/datum/supply_packs/security/armory/riotshields name = "Riot shields crate" contains = list(/obj/item/weapon/shield/riot, /obj/item/weapon/shield/riot, /obj/item/weapon/shield/riot) cost = 20 containername = "riot shields crate"

/datum/supply_packs/security/armory/bulletarmor name = "Bulletproof armor crate" contains = list(/obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/suit/armor/bulletproof) cost = 15 containername = "bulletproof armor crate"

/datum/supply_packs/security/armory/laserarmor name = "Ablative armor crate" contains = list(/obj/item/clothing/suit/armor/laserproof, /obj/item/clothing/suit/armor/laserproof) // Only two vests to keep costs down for balance cost = 20 containertype = /obj/structure/closet/crate/secure/plasma containername = "ablative armor crate"

/////// Weapons: Specialist

/datum/supply_packs/security/armory/ballistic name = "Combat Shotguns crate" contains = list(/obj/item/weapon/gun/projectile/shotgun/combat, /obj/item/weapon/gun/projectile/shotgun/combat, /obj/item/weapon/gun/projectile/shotgun/combat) cost = 20 containername = "combat shotgun crate"

/datum/supply_packs/security/armory/expenergy name = "Energy Guns crate" contains = list(/obj/item/weapon/gun/energy/gun, /obj/item/weapon/gun/energy/gun) // Only two guns to keep costs down cost = 25 containertype = /obj/structure/closet/crate/secure/plasma containername = "energy gun crate"

/datum/supply_packs/security/armory/eweapons name = "Incendiary weapons crate" contains = list(/obj/item/weapon/flamethrower/full, /obj/item/weapon/tank/plasma, /obj/item/weapon/tank/plasma, /obj/item/weapon/tank/plasma, /obj/item/weapon/grenade/chem_grenade/incendiary, /obj/item/weapon/grenade/chem_grenade/incendiary, /obj/item/weapon/grenade/chem_grenade/incendiary) cost = 15 // its a fecking flamethrower and some plasma, why the shit did this cost so much before!? containertype = /obj/structure/closet/crate/secure/plasma containername = "incendiary weapons crate" access = access_heads

/////// Implants & etc

/datum/supply_packs/security/armory/loyalty name = "Loyalty implants crate" contains = list (/obj/item/weapon/storage/lockbox/loyalty) cost = 40 containername = "loyalty implant crate"

/datum/supply_packs/security/armory/trackingimp name = "Tracking implants crate" contains = list (/obj/item/weapon/storage/box/trackimp) cost = 20 containername = "tracking implant crate"

/datum/supply_packs/security/armory/chemimp name = "Chemical implants crate" contains = list (/obj/item/weapon/storage/box/chemimp) cost = 20 containername = "chemical implant crate"

/datum/supply_packs/security/armory/exileimp name = "Exile implants crate" contains = list (/obj/item/weapon/storage/box/exileimp) cost = 30 containername = "exile implant crate"

/datum/supply_packs/security/securitybarriers name = "Security barriers" contains = list(/obj/machinery/deployable/barrier, /obj/machinery/deployable/barrier, /obj/machinery/deployable/barrier, /obj/machinery/deployable/barrier) cost = 20 containername = "security barriers crate"

/datum/supply_packs/security/securityclothes name = "Security clothing crate" contains = list(/obj/item/clothing/under/rank/security/navyblue, /obj/item/clothing/under/rank/security/navyblue, /obj/item/clothing/suit/security/officer, /obj/item/clothing/suit/security/officer, /obj/item/clothing/head/beret/sec/navyofficer, /obj/item/clothing/head/beret/sec/navyofficer, /obj/item/clothing/under/rank/warden/navyblue, /obj/item/clothing/suit/security/warden, /obj/item/clothing/head/beret/sec/navywarden, /obj/item/clothing/under/rank/head_of_security/navyblue, /obj/item/clothing/suit/security/hos, /obj/item/clothing/head/beret/sec/navyhos) cost = 30 containername = "security clothing crate"

////////////////////////////////////////////////////////////////////////////// //////////////////////////// Engineering ///////////////////////////////////// //////////////////////////////////////////////////////////////////////////////

/datum/supply_packs/engineering name = "HEADER" group = supply_engineer

/datum/supply_packs/engineering/fueltank name = "Fuel tank crate" contains = list(/obj/structure/reagent_dispensers/fueltank) cost = 8 containertype = /obj/structure/largecrate containername = "fuel tank crate"

/datum/supply_packs/engineering/tools //the most robust crate name = "Toolbox crate" contains = list(/obj/item/weapon/storage/toolbox/electrical, /obj/item/weapon/storage/toolbox/electrical, /obj/item/weapon/storage/toolbox/mechanical, /obj/item/weapon/storage/toolbox/electrical, /obj/item/weapon/storage/toolbox/mechanical, /obj/item/weapon/storage/toolbox/mechanical) cost = 10 containername = "electrical maintenance crate"

/datum/supply_packs/engineering/powergamermitts name = "Insulated Gloves crate" contains = list(/obj/item/clothing/gloves/yellow, /obj/item/clothing/gloves/yellow, /obj/item/clothing/gloves/yellow) cost = 20 //Made of pure-grade bullshittinium containername = "insulated gloves crate"

/datum/supply_packs/engineering/power name = "Powercell crate" contains = list(/obj/item/weapon/stock_parts/cell/high, //Changed to an extra high powercell because normal cells are useless /obj/item/weapon/stock_parts/cell/high, /obj/item/weapon/stock_parts/cell/high) cost = 10 containername = "electrical maintenance crate"

/datum/supply_packs/engineering/engiequipment name = "Engineering Gear crate" contains = list(/obj/item/weapon/storage/belt/utility, /obj/item/weapon/storage/belt/utility, /obj/item/weapon/storage/belt/utility, /obj/item/clothing/suit/hazardvest, /obj/item/clothing/suit/hazardvest, /obj/item/clothing/suit/hazardvest, /obj/item/clothing/head/welding, /obj/item/clothing/head/welding, /obj/item/clothing/head/welding, /obj/item/clothing/head/hardhat, /obj/item/clothing/head/hardhat, /obj/item/clothing/head/hardhat) cost = 10 containername = "engineering gear crate"

/datum/supply_packs/engineering/solar name = "Solar Pack crate" contains  = list(/obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, /obj/item/solar_assembly, // 21 Solar Assemblies. 1 Extra for the controller /obj/item/weapon/circuitboard/solar_control, /obj/item/weapon/tracker_electronics, /obj/item/weapon/paper/solar) cost = 20 containername = "solar pack crate"

/datum/supply_packs/engineering/engine name = "Emitter crate" contains = list(/obj/machinery/power/emitter, /obj/machinery/power/emitter) cost = 10 containertype = /obj/structure/closet/crate/secure containername = "emitter crate" access = access_ce

/datum/supply_packs/engineering/engine/field_gen name = "Field Generator crate" contains = list(/obj/machinery/field/generator, /obj/machinery/field/generator) cost = 10 containername = "field generator crate"

/datum/supply_packs/engineering/engine/sing_gen name = "Singularity Generator crate" contains = list(/obj/machinery/the_singularitygen) cost = 10 containername = "singularity generator crate"

/datum/supply_packs/engineering/engine/collector name = "Collector crate" contains = list(/obj/machinery/power/rad_collector, /obj/machinery/power/rad_collector, /obj/machinery/power/rad_collector) cost = 10 containername = "collector crate"

/datum/supply_packs/engineering/engine/PA name = "Particle Accelerator crate" contains = list(/obj/structure/particle_accelerator/fuel_chamber, /obj/machinery/particle_accelerator/control_box, /obj/structure/particle_accelerator/particle_emitter/center, /obj/structure/particle_accelerator/particle_emitter/left, /obj/structure/particle_accelerator/particle_emitter/right, /obj/structure/particle_accelerator/power_box, /obj/structure/particle_accelerator/end_cap) cost = 25 containername = "particle accelerator crate"

////////////////////////////////////////////////////////////////////////////// //////////////////////////// Medical ///////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////

/datum/supply_packs/medical name = "HEADER" containertype = /obj/structure/closet/crate/medical group = supply_medical

/datum/supply_packs/medical/supplies name = "Medical Supplies crate" contains = list(/obj/item/weapon/reagent_containers/glass/bottle/antitoxin, /obj/item/weapon/reagent_containers/glass/bottle/antitoxin, /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline, /obj/item/weapon/reagent_containers/glass/bottle/inaprovaline, /obj/item/weapon/reagent_containers/glass/bottle/stoxin, /obj/item/weapon/reagent_containers/glass/bottle/stoxin, /obj/item/weapon/reagent_containers/glass/bottle/toxin, /obj/item/weapon/reagent_containers/glass/bottle/toxin, /obj/item/weapon/reagent_containers/glass/beaker/large, /obj/item/weapon/reagent_containers/glass/beaker/large, /obj/item/weapon/storage/box/beakers, /obj/item/weapon/storage/box/syringes, /obj/item/weapon/storage/box/medipens) cost = 20 containertype = /obj/structure/closet/crate/medical containername = "medical supplies crate"

/datum/supply_packs/medical/firstaid name = "First Aid Kits crate" contains = list(/obj/item/weapon/storage/firstaid/regular, /obj/item/weapon/storage/firstaid/regular, /obj/item/weapon/storage/firstaid/regular, /obj/item/weapon/storage/firstaid/regular) cost = 10 containername = "first aid kits crate"

/datum/supply_packs/medical/firstaidburns name = "Burns Treatment Kits crate" contains = list(/obj/item/weapon/storage/firstaid/fire, /obj/item/weapon/storage/firstaid/fire, /obj/item/weapon/storage/firstaid/fire) cost = 10 containername = "fire first aid kits crate"

/datum/supply_packs/medical/firstaidtoxins name = "Toxin Treatment Kits crate" contains = list(/obj/item/weapon/storage/firstaid/toxin, /obj/item/weapon/storage/firstaid/toxin, /obj/item/weapon/storage/firstaid/toxin) cost = 10 containername = "toxin first aid kits crate"

/datum/supply_packs/medical/firstaidoxygen name = "Oxygen Deprivation Kits crate" contains = list(/obj/item/weapon/storage/firstaid/o2, /obj/item/weapon/storage/firstaid/o2, /obj/item/weapon/storage/firstaid/o2) cost = 10 containername = "oxygen deprivation kits crate"

/datum/supply_packs/medical/virus name = "Virus crate" contains = list(/obj/item/weapon/reagent_containers/glass/bottle/flu_virion, /obj/item/weapon/reagent_containers/glass/bottle/cold, /obj/item/weapon/reagent_containers/glass/bottle/epiglottis_virion, /obj/item/weapon/reagent_containers/glass/bottle/liver_enhance_virion, /obj/item/weapon/reagent_containers/glass/bottle/fake_gbs, /obj/item/weapon/reagent_containers/glass/bottle/magnitis, /obj/item/weapon/reagent_containers/glass/bottle/pierrot_throat, /obj/item/weapon/reagent_containers/glass/bottle/brainrot, /obj/item/weapon/reagent_containers/glass/bottle/hullucigen_virion, /obj/item/weapon/storage/box/syringes, /obj/item/weapon/storage/box/beakers, /obj/item/weapon/reagent_containers/glass/bottle/mutagen) cost = 25 containertype = /obj/structure/closet/crate/secure/plasma containername = "virus crate" access = access_cmo

////////////////////////////////////////////////////////////////////////////// //////////////////////////// Science ///////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////

/datum/supply_packs/science name = "HEADER" group = supply_science

/datum/supply_packs/science/robotics name = "Robotics Assembly Crate" contains = list(/obj/item/device/assembly/prox_sensor, /obj/item/device/assembly/prox_sensor, /obj/item/device/assembly/prox_sensor, /obj/item/weapon/storage/toolbox/electrical, /obj/item/weapon/storage/box/flashes, /obj/item/weapon/stock_parts/cell/high, /obj/item/weapon/stock_parts/cell/high) cost = 10 containertype = /obj/structure/closet/crate/secure containername = "robotics assembly crate" access = access_robotics

/datum/supply_packs/science/robotics/mecha_ripley name = "Circuit Crate ("Ripley" APLU)" contains = list(/obj/item/weapon/book/manual/ripley_build_and_repair, /obj/item/weapon/circuitboard/mecha/ripley/main, //TEMPORARY due to lack of circuitboard printer /obj/item/weapon/circuitboard/mecha/ripley/peripherals) //TEMPORARY due to lack of circuitboard printer cost = 30 containertype = /obj/structure/closet/crate/secure containername = "\improper APLU "Ripley" circuit crate"

/datum/supply_packs/science/robotics/mecha_odysseus name = "Circuit Crate ("Odysseus")" contains = list(/obj/item/weapon/circuitboard/mecha/odysseus/peripherals, //TEMPORARY due to lack of circuitboard printer /obj/item/weapon/circuitboard/mecha/odysseus/main) //TEMPORARY due to lack of circuitboard printer cost = 25 containertype = /obj/structure/closet/crate/secure containername = "\improper "Odysseus" circuit crate"

/datum/supply_packs/science/plasma name = "Plasma assembly crate" contains = list(/obj/item/weapon/tank/plasma, /obj/item/weapon/tank/plasma, /obj/item/weapon/tank/plasma, /obj/item/device/assembly/igniter, /obj/item/device/assembly/igniter, /obj/item/device/assembly/igniter, /obj/item/device/assembly/prox_sensor, /obj/item/device/assembly/prox_sensor, /obj/item/device/assembly/prox_sensor, /obj/item/device/assembly/timer, /obj/item/device/assembly/timer, /obj/item/device/assembly/timer) cost = 10 containertype = /obj/structure/closet/crate/secure/plasma containername = "plasma assembly crate" access = access_tox_storage group = supply_science

/datum/supply_packs/science/shieldwalls name = "Shield Generators" contains = list(/obj/machinery/shieldwallgen, /obj/machinery/shieldwallgen, /obj/machinery/shieldwallgen, /obj/machinery/shieldwallgen) cost = 20 containertype = /obj/structure/closet/crate/secure containername = "shield generators crate" access = access_teleporter

////////////////////////////////////////////////////////////////////////////// //////////////////////////// Organic ///////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////

/datum/supply_packs/organic name = "HEADER" group = supply_organic containertype = /obj/structure/closet/crate/freezer

/datum/supply_packs/organic/food name = "Food crate" contains = list(/obj/item/weapon/reagent_containers/food/drinks/flour, /obj/item/weapon/reagent_containers/food/drinks/milk, /obj/item/weapon/reagent_containers/food/drinks/soymilk, /obj/item/weapon/storage/fancy/egg_box, /obj/item/weapon/reagent_containers/food/condiment/enzyme, /obj/item/weapon/reagent_containers/food/condiment/sugar, /obj/item/weapon/reagent_containers/food/snacks/meat/monkey, /obj/item/weapon/reagent_containers/food/snacks/grown/banana, /obj/item/weapon/reagent_containers/food/snacks/grown/banana, /obj/item/weapon/reagent_containers/food/snacks/grown/banana) cost = 10 containername = "food crate"

/datum/supply_packs/organic/monkey name = "Monkey crate" contains = list (/obj/item/weapon/storage/box/monkeycubes) cost = 20 containername = "monkey crate"

/datum/supply_packs/organic/party name = "Party equipment" contains = list(/obj/item/weapon/storage/box/drinkingglasses, /obj/item/weapon/reagent_containers/food/drinks/shaker, /obj/item/weapon/reagent_containers/food/drinks/bottle/patron, /obj/item/weapon/reagent_containers/food/drinks/bottle/goldschlager, /obj/item/weapon/reagent_containers/food/drinks/ale, /obj/item/weapon/reagent_containers/food/drinks/ale, /obj/item/weapon/reagent_containers/food/drinks/beer, /obj/item/weapon/reagent_containers/food/drinks/beer, /obj/item/weapon/reagent_containers/food/drinks/beer, /obj/item/weapon/reagent_containers/food/drinks/beer) cost = 20 containername = "party equipment"

//////// livestock /datum/supply_packs/organic/cow name = "Cow Crate" cost = 30 containertype = /obj/structure/closet/critter/cow containername = "cow crate"

/datum/supply_packs/organic/goat name = "Goat Crate" cost = 25 containertype = /obj/structure/closet/critter/goat containername = "goat crate"

/datum/supply_packs/organic/chicken name = "Chicken Crate" cost = 20 containertype = /obj/structure/closet/critter/chick containername = "chicken crate"

/datum/supply_packs/organic/corgi name = "Corgi Crate" cost = 50 containertype = /obj/structure/closet/critter/corgi containername = "corgi crate"

/datum/supply_packs/organic/cat name = "Cat crate" cost = 50 //Cats are worth as much as corgis. containertype = /obj/structure/closet/critter/cat containername = "cat crate"

/datum/supply_packs/organic/pug name = "Pug crate" cost = 50 containertype = /obj/structure/closet/critter/pug containername = "pug crate"

/datum/supply_packs/organic/parrot name = "Parrot crate" cost = 50 containertype = /obj/structure/closet/critter/parrot containername = "parrot crate"

////// hippy gear

/datum/supply_packs/organic/hydroponics // -- Skie name = "Hydroponics Supply Crate" contains = list(/obj/item/weapon/reagent_containers/spray/plantbgone, /obj/item/weapon/reagent_containers/spray/plantbgone, /obj/item/weapon/reagent_containers/glass/bottle/ammonia, /obj/item/weapon/reagent_containers/glass/bottle/ammonia, /obj/item/weapon/hatchet, /obj/item/weapon/minihoe, /obj/item/device/analyzer/plant_analyzer, /obj/item/clothing/gloves/botanic_leather, /obj/item/clothing/suit/apron) // Updated with new things cost = 15 containertype = /obj/structure/closet/crate/hydroponics containername = "hydroponics crate"

/datum/supply_packs/misc/hydroponics/hydrotank name = "Hydroponics Watertank Backpack Crate" contains = list(/obj/item/weapon/watertank) cost = 10 containertype = /obj/structure/closet/crate/secure containername = "hydroponics watertank crate" access = access_hydroponics

/datum/supply_packs/organic/hydroponics/seeds name = "Seeds Crate" contains = list(/obj/item/seeds/chiliseed, /obj/item/seeds/berryseed, /obj/item/seeds/cornseed, /obj/item/seeds/eggplantseed, /obj/item/seeds/tomatoseed, /obj/item/seeds/soyaseed, /obj/item/seeds/wheatseed, /obj/item/seeds/carrotseed, /obj/item/seeds/sunflowerseed, /obj/item/seeds/chantermycelium, /obj/item/seeds/potatoseed, /obj/item/seeds/sugarcaneseed) cost = 10 containername = "seeds crate"

/datum/supply_packs/organic/hydroponics/exoticseeds name = "Exotic Seeds Crate" contains = list(/obj/item/seeds/nettleseed, /obj/item/seeds/replicapod, /obj/item/seeds/replicapod, /obj/item/seeds/replicapod, /obj/item/seeds/plumpmycelium, /obj/item/seeds/libertymycelium, /obj/item/seeds/amanitamycelium, /obj/item/seeds/reishimycelium, /obj/item/seeds/bananaseed, /obj/item/seeds/eggyseed) cost = 15 containername = "exotic seeds crate"

/datum/supply_packs/organic/vending name = "Bartending Supply Crate" contains = list(/obj/item/weapon/vending_refill/boozeomat, /obj/item/weapon/vending_refill/boozeomat, /obj/item/weapon/vending_refill/boozeomat, /obj/item/weapon/vending_refill/coffee, /obj/item/weapon/vending_refill/coffee, /obj/item/weapon/vending_refill/coffee) cost = 20 containername = "bartending supply crate"

/datum/supply_packs/organic/vending/snack name = "Snack Supply Crate" contains = list(/obj/item/weapon/vending_refill/snack, /obj/item/weapon/vending_refill/snack, /obj/item/weapon/vending_refill/snack) cost = 15 containername = "snacks supply crate"

/datum/supply_packs/organic/vending/cola name = "Softdrinks Supply Crate" contains = list(/obj/item/weapon/vending_refill/cola, /obj/item/weapon/vending_refill/cola, /obj/item/weapon/vending_refill/cola) cost = 15 containername = "softdrinks supply crate"

/datum/supply_packs/organic/vending/cigarette name = "Cigarette Supply Crate" contains = list(/obj/item/weapon/vending_refill/cigarette, /obj/item/weapon/vending_refill/cigarette, /obj/item/weapon/vending_refill/cigarette) cost = 15 containername = "cigarette supply crate"

////////////////////////////////////////////////////////////////////////////// //////////////////////////// Materials /////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////

/datum/supply_packs/materials name = "HEADER" group = supply_materials

/datum/supply_packs/materials/metal50 name = "50 Metal Sheets" contains = list(/obj/item/stack/sheet/metal) amount = 50 cost = 10 containername = "metal sheets crate"

/datum/supply_packs/materials/plasteel20 name = "20 Plasteel Sheets" contains = list(/obj/item/stack/sheet/plasteel) amount = 20 cost = 30 containername = "plasteel sheets crate"

/datum/supply_packs/materials/plasteel50 name = "50 Plasteel Sheets" contains = list(/obj/item/stack/sheet/plasteel) amount = 50 cost = 50 containername = "plasteel sheets crate"

/datum/supply_packs/materials/glass50 name = "50 Glass Sheets" contains = list(/obj/item/stack/sheet/glass) amount = 50 cost = 10 containername = "glass sheets crate"

/datum/supply_packs/materials/cardboard50 name = "50 Cardboard Sheets" contains = list(/obj/item/stack/sheet/cardboard) amount = 50 cost = 10 containername = "cardboard sheets crate"

/datum/supply_packs/materials/sandstone30 name = "30 Sandstone Blocks" contains = list(/obj/item/stack/sheet/mineral/sandstone) amount = 30 cost = 20 containername = "sandstone blocks crate"

////////////////////////////////////////////////////////////////////////////// //////////////////////////// Miscellaneous /////////////////////////////////// //////////////////////////////////////////////////////////////////////////////

/datum/supply_packs/misc name = "HEADER" group = supply_misc

/datum/supply_packs/misc/mule name = "MULEbot Crate" contains = list(/obj/machinery/bot/mulebot) cost = 20 containertype = /obj/structure/largecrate/mule containername = "\improper MULEbot Crate"

/datum/supply_packs/misc/watertank name = "Water tank crate" contains = list(/obj/structure/reagent_dispensers/watertank) cost = 8 containertype = /obj/structure/largecrate containername = "water tank crate"

/datum/supply_packs/misc/lasertag name = "LaserTag Crate" contains = list(/obj/item/weapon/gun/energy/laser/redtag, /obj/item/weapon/gun/energy/laser/redtag, /obj/item/weapon/gun/energy/laser/redtag, /obj/item/weapon/gun/energy/laser/bluetag, /obj/item/weapon/gun/energy/laser/bluetag, /obj/item/weapon/gun/energy/laser/bluetag, /obj/item/clothing/suit/redtag, /obj/item/clothing/suit/redtag, /obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag, /obj/item/clothing/suit/bluetag, /obj/item/clothing/suit/bluetag, /obj/item/clothing/head/helmet/redtaghelm, /obj/item/clothing/head/helmet/bluetaghelm) cost = 15 containername = "LaserTag Crate"

/datum/supply_packs/misc/religious_supplies name = "Religious Supplies Crate" contains = list(/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, /obj/item/weapon/reagent_containers/food/drinks/bottle/holywater, /obj/item/weapon/storage/bible/booze, /obj/item/weapon/storage/bible/booze, /obj/item/clothing/suit/chaplain_hoodie, /obj/item/clothing/head/chaplain_hood, /obj/item/clothing/suit/chaplain_hoodie, /obj/item/clothing/head/chaplain_hood) cost = 40 // it costs so much because the Space Church is ran by Space Jews containername = "religious supplies crate"

/datum/supply_packs/misc/posters name = "Corporate Posters Crate" contains = list(/obj/item/weapon/contraband/poster/legit, /obj/item/weapon/contraband/poster/legit, /obj/item/weapon/contraband/poster/legit, /obj/item/weapon/contraband/poster/legit, /obj/item/weapon/contraband/poster/legit) cost = 8 containername = "Corporate Posters Crate"

///////////// Paper Work

/datum/supply_packs/misc/paper name = "Bureaucracy Crate" contains = list(/obj/structure/filingcabinet/chestdrawer/wheeled, /obj/item/device/camera_film, /obj/item/weapon/hand_labeler, /obj/item/hand_labeler_refill, /obj/item/hand_labeler_refill, /obj/item/weapon/paper_bin, /obj/item/weapon/pen, /obj/item/weapon/pen/blue, /obj/item/weapon/pen/red, /obj/item/weapon/folder/blue, /obj/item/weapon/folder/red, /obj/item/weapon/folder/yellow, /obj/item/weapon/clipboard, /obj/item/weapon/clipboard) cost = 15 containername = "bureaucracy crate"

/datum/supply_packs/misc/toner name = "Toner Cartridges" contains = list(/obj/item/device/toner, /obj/item/device/toner, /obj/item/device/toner, /obj/item/device/toner, /obj/item/device/toner, /obj/item/device/toner) cost = 10 containername = "toner cartridges"

///////////// Janitor Supplies

/datum/supply_packs/misc/janitor name = "Janitorial supplies" contains = list(/obj/item/weapon/reagent_containers/glass/bucket, /obj/item/weapon/reagent_containers/glass/bucket, /obj/item/weapon/reagent_containers/glass/bucket, /obj/item/weapon/mop, /obj/item/weapon/holosign_creator, /obj/item/weapon/storage/bag/trash, /obj/item/weapon/reagent_containers/spray/cleaner, /obj/item/weapon/reagent_containers/glass/rag, /obj/item/weapon/grenade/chem_grenade/cleaner, /obj/item/weapon/grenade/chem_grenade/cleaner, /obj/item/weapon/grenade/chem_grenade/cleaner) cost = 10 containername = "janitorial supplies"

/datum/supply_packs/misc/janitor/janicart name = "Janitorial Cart and Galoshes crate" contains = list(/obj/structure/janitorialcart, /obj/item/clothing/shoes/galoshes) cost = 10 containertype = /obj/structure/largecrate containername = "janitorial cart crate"

/datum/supply_packs/misc/janitor/janitank name = "Janitor Watertank Backpack Crate" contains = list(/obj/item/weapon/watertank/janitor) cost = 10 containertype = /obj/structure/closet/crate/secure containername = "janitor watertank crate" access = access_janitor

/datum/supply_packs/misc/janitor/lightbulbs name = "Replacement lights" contains = list(/obj/item/weapon/storage/box/lights/mixed, /obj/item/weapon/storage/box/lights/mixed, /obj/item/weapon/storage/box/lights/mixed) cost = 10 containername = "replacement lights"

///////////// Costumes

/datum/supply_packs/misc/costume name = "Standard Costume crate" contains = list(/obj/item/weapon/storage/backpack/clown, /obj/item/clothing/shoes/clown_shoes, /obj/item/clothing/mask/gas/clown_hat, /obj/item/clothing/under/rank/clown, /obj/item/weapon/bikehorn, /obj/item/clothing/under/mime, /obj/item/clothing/shoes/sneakers/black, /obj/item/clothing/gloves/white, /obj/item/clothing/mask/gas/mime, /obj/item/clothing/head/beret, /obj/item/clothing/suit/suspenders, /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing, /obj/item/weapon/storage/backpack/mime) cost = 10 containertype = /obj/structure/closet/crate/secure containername = "standard costumes" access = access_theatre

/datum/supply_packs/misc/wizard name = "Wizard costume" contains = list(/obj/item/weapon/staff, /obj/item/clothing/suit/wizrobe/fake, /obj/item/clothing/shoes/sandal, /obj/item/clothing/head/wizard/fake) cost = 20 containername = "wizard costume crate"

/datum/supply_packs/misc/randomised var/num_contained = 3 //number of items picked to be contained in a randomised crate contains = list(/obj/item/clothing/head/collectable/chef, /obj/item/clothing/head/collectable/paper, /obj/item/clothing/head/collectable/tophat, /obj/item/clothing/head/collectable/captain, /obj/item/clothing/head/collectable/beret, /obj/item/clothing/head/collectable/welding, /obj/item/clothing/head/collectable/flatcap, /obj/item/clothing/head/collectable/pirate, /obj/item/clothing/head/collectable/kitty, /obj/item/clothing/head/collectable/rabbitears, /obj/item/clothing/head/collectable/wizard, /obj/item/clothing/head/collectable/hardhat, /obj/item/clothing/head/collectable/HoS, /obj/item/clothing/head/collectable/thunderdome, /obj/item/clothing/head/collectable/swat, /obj/item/clothing/head/collectable/slime, /obj/item/clothing/head/collectable/police, /obj/item/clothing/head/collectable/slime, /obj/item/clothing/head/collectable/xenom, /obj/item/clothing/head/collectable/petehat) name = "Collectable hat crate!" cost = 200 containername = "Collectable hats crate! Brought to you by Bass.inc!"

/datum/supply_packs/misc/randomised/New() manifest += "Contains any [num_contained] of:" ..()

/datum/supply_packs/misc/randomised/contraband num_contained = 5 contains = list(/obj/item/weapon/contraband/poster, /obj/item/weapon/storage/fancy/cigarettes/dromedaryco, /obj/item/weapon/lipstick/random) name = "Contraband crate" cost = 20 containername = "crate" //let's keep it subtle, eh? contraband = 1

/datum/supply_packs/misc/randomised/salivatingarnies num_contained = 10 contains = list(/obj/item/clothing/gloves/fingerless, /obj/item/clothing/head/beanie, /obj/item/clothing/head/flatcap, /obj/item/clothing/head/soft/grey, /obj/item/clothing/head/soft/black, /obj/item/clothing/head/ushanka, /obj/item/clothing/head/fedora, /obj/item/clothing/head/sombrero, /obj/item/clothing/glasses/regular, /obj/item/clothing/glasses/sunglasses, /obj/item/clothing/glasses/sunglasses/big, /obj/item/clothing/mask/balaclava, /obj/item/clothing/mask/bandana/red, /obj/item/clothing/mask/bandana/blue, /obj/item/clothing/mask/bandana/gold, /obj/item/clothing/mask/bandana/green, /obj/item/clothing/mask/bandana/skull, /obj/item/clothing/mask/bandana/black, /obj/item/clothing/shoes/sneakers/black, /obj/item/clothing/shoes/sneakers/brown, /obj/item/clothing/shoes/boots, /obj/item/clothing/suit/apron/overalls, /obj/item/clothing/suit/poncho, /obj/item/clothing/suit/labcoat/coat/jacket, /obj/item/clothing/suit/labcoat/coat, /obj/item/clothing/suit/labcoat/coat/jacket/leather, /obj/item/clothing/suit/lawyer/blackjacket, /obj/item/clothing/suit/lawyer/bluejacket, /obj/item/clothing/under/shorts/blue, /obj/item/clothing/under/jeans, /obj/item/clothing/under/trackpants, /obj/item/clothing/under/khaki, /obj/item/clothing/under/camo, /obj/item/clothing/under/shorts/grey, /obj/item/clothing/tie/black, /obj/item/clothing/under/overalls, /obj/item/clothing/under/color/brownoveralls, /obj/item/clothing/under/redoveralls, /obj/item/clothing/tie/red) name = "Surplus Clothing Crate" cost = 15 containername = "surplus clothing crate"

/datum/supply_packs/misc/autodrobe name = "Autodrobe Supply crate" contains = list(/obj/item/weapon/vending_refill/autodrobe, /obj/item/weapon/vending_refill/autodrobe) cost = 15 containername = "autodrobe supply crate"

/datum/supply_packs/misc/formalwear //This is a very classy crate. name = "Formal-wear crate" contains = list(/obj/item/clothing/under/blacktango, /obj/item/clothing/under/assistantformal, /obj/item/clothing/under/assistantformal, /obj/item/clothing/under/lawyer/bluesuit, /obj/item/clothing/suit/lawyer/bluejacket, /obj/item/clothing/under/lawyer/purpsuit, /obj/item/clothing/suit/lawyer/purpjacket, /obj/item/clothing/under/lawyer/blacksuit, /obj/item/clothing/suit/lawyer/blackjacket, /obj/item/clothing/tie/waistcoat, /obj/item/clothing/tie/blue, /obj/item/clothing/tie/red, /obj/item/clothing/tie/black, /obj/item/clothing/head/bowler, /obj/item/clothing/head/fedora, /obj/item/clothing/head/flatcap, /obj/item/clothing/head/beret, /obj/item/clothing/head/that, /obj/item/clothing/shoes/laceup, /obj/item/clothing/shoes/laceup, /obj/item/clothing/shoes/laceup, /obj/item/clothing/under/suit_jacket/charcoal, /obj/item/clothing/under/suit_jacket/navy, /obj/item/clothing/under/suit_jacket/burgundy, /obj/item/clothing/under/suit_jacket/checkered, /obj/item/clothing/under/suit_jacket/tan) cost = 30 //Lots of very expensive items. You gotta pay up to look good! containername = "formal-wear crate"

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