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Аватар Editor TEH Chaos-neutral

Доделай за меня код

Автор: Editor TEH Chaos-neutral · 25.01.2014, 00:23 · 21 сообщений

Сообщений в теме: 21

Editor TEH Chaos-neutral#1

Охуетительный тред уровня Эдитора.

Бросаем сюда свой код, который дропнули, а его доделывают или добавляют своё.

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/* Stuff     dirs Pipe     pressure Source     pressure     type = (impulse, constant) Reciever

Pipenet     sources     recievers     pipes     splits     mixpoints     tmp parent     reagents

Pipenet controller     pipenets     pipenets to update

NORTH - 1 SOUTH - 2 EAST - 4 WEST - 8 */

//var/datum/pipenet_controller/PNC = new

/obj/liquids     var/list/flow_dirs = list(1,2,4,8)

    pipe         pipe_3             flow_dirs = list(1,2)         pipe_5             flow_dirs = list(1,4)         pipe_9             flow_dirs = list(1,8)         pipe_6             flow_dirs = list(2,4)         pipe_10             flow_dirs = list(2,8)         pipe_12             flow_dirs = list(4,8)

#define IMPULSE 1 #define NONIMPULSE 2 /IMPULSE will add REAGENTS to the pipenet sometimes, NONIMPULSE will SET REAGENTS in the pipenet constantly/     source         var/pressure = 0         var/work_type = NONIMPULSE

    reciever

/datum     mixpoint         var/list/datum/pipenet/from_net = list()         var/datum/pipenet/to_net         var/obj/liquids/pipe/place

        New(var/obj/liquids/pipe/loc, var/datum/pipenet/a, var/list/datum/pipenet/b)             ..()             place = loc             to_net = a             from_net = b

        proc/process()             var/max_pressure = 0             var/datum/pipenet/basis_net             for (var/datum/pipenet/X in from_net)                 if (X.pressure > max_pressure)                     basis_net = X                     max_pressure = X.pressure             if (!place.reagents)                 place.reagents = place.create_reagents(2000)             place.flags |= NOREACT             for (var/datum/pipenet/X in from_net)                 X.reagents.update_total()                 var/dif = X.pressure / basis_net.pressure                 for (var/datum/reagent/Y in X.reagents)                     var/amount_of = X.reagents.get_reagent_amount(Y)                     var/to_trans = amount_of * dif                     X.reagents.trans_to (place, to_trans)             place.flags &= NOREACT             place.reagents.handle_reactions()             if (place)                 to_net.reagents = place.reagents

    split         var/datum/pipenet/from_net         var/list/datum/pipenet/to_net = list()

        New(var/datum/pipenet/b, var/list/datum/pipenet/a)             ..()             to_net = a             from_net = b

        proc/process()             var/am = to_net.len

            for (var/datum/pipenet/X in to_net)                 X.pressure = from_net.pressure / am                 from_net.reagents.update_total()                 var/total = from_net.reagents.total_volume                 for (var/datum/reagent/Y in from_net.reagents)                     var/amount_of = from_net.reagents.get_reagent_amount(Y)                     from_net.reagents.trans_to(X, amount_of / am)             from_net.pressure = 0

    pipenet         var/list/obj/liquids             source/sources = list()             recievers/recievers = list()             pipe/pipes = list()

        var/list/datum             split/splits = list()             mixpoint/mixpoints = list()

        var/tmp/./parent

        var/pressure = 0

        var/datum/reagents/reagents = new (INFINITY)

Таки трубопровод. Напишите трубоконтроллер.

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//True-holodeck. V2.0 /obj/effect/landmark/SP

/area/cyber_space     icon_state = "Holodeck"     luminosity = 1     requires_power = 0     var/holo = 0 //Real?     Enter(stupid, hisloc)         if (!holo) //WTF             if (!istype(stupid, /mob/dead/observer))                 del(stupid)                 return 0         if (!istype(stupid, /mob/living/carbon/human/avatar) || !istype(stupid, /mob/dead/observer))             stupid << "\blue You can't do that shit, bro, you can't."             return 0         return 1

    New()         ..()         if (type == "/area/cyber_space")             del(src) //Abstract class simulation.

/area/cyber_space/place     var/obj/structure/stool/bed/holo_bed/isTakenBy = null     var/mob/living/carbon/human/avatar/owner = null

    proc/process()         if (isTakenBy && owner && owner in src)             spawn(1)    .()             return         //Something wrong         disappear()

    proc/disappear()         if (owner)             owner.death()         for (var/atom/A in src)             if (!istype(A, /area))                 del(A) //Everything except area.         isTakenBy = null         owner = null

    proc/appear(var/test, var/obj/structure/stool/bed/holo_bed/user, var/mob/living/toSend)         disappear()         var/area/cyber_space/chosen         switch(test)             if ("Enginnering")                 for (var/area/cyber_space/eng/E in world)                     if (!E.holo) //Do not take zones, that using already.                         chosen = E             if ("Medicine")                 for (var/area/cyber_space/med/E in world)                     if (!E.holo)                         chosen = E             if ("Chemistry")                 for (var/area/cyber_space/chem/E in world)                     if (!E.holo)                         chosen = E             if ("Solar")                 for (var/area/cyber_space/solar/E in world)                     if (!E.holo)                         chosen = E             if ("Singularity")                 for (var/area/cyber_space/sing/E in world)                     if (!E.holo)                         chosen = E             if ("Bar")                 for (var/area/cyber_space/bar/E in world)                     if (!E.holo)                         chosen = E             if ("Virology")                 for (var/area/cyber_space/virus/E in world)                     if (!E.holo)                         chosen = E         holocopy(chosen, src, 1)         var/obj/effect/landmark/SP/S = locate(/obj/effect/landmark/SP) in src         owner = create_avatar(toSend, S)         isTakenBy = user         process()         return owner

/area/cyber_space/med

/area/cyber_space/eng

/area/cyber_space/eng/apc_test     requires_power = 1     luminosity = 0

/area/cyber_space/chem

/area/cyber_space/solar

/area/cyber_space/sing

/area/cyber_space/virus

/area/cyber_space/bar

/proc/DOb(var/atom/alpha, var/turf/place)     if (isturf(place))         var/atom/beta = new alpha.type(place)         for(var/V in beta.vars)             if(!(V in list("type","loc","locs","vars", "parent", "parent_type","verbs","ckey","key","x","y","z", "contents")))                 beta.vars[V] = alpha.vars[V]         return beta

/proc/holocopy (var/area/from_area, var/area/to_area, delay)     var/fmx = world.maxx     var/fmy = world.maxy     var/tmx = world.maxx     var/tmy = world.maxy     var/fmax = 0     var/fmay = 0     var/fz = 0     var/tz = 0     for (var/turf/T in from_area)         if (T.x < fmx)    fmx = T.x         if (T.y < fmy)    fmy = T.y         if (T.x > fmax)    fmax = T.x         if (T.y > fmay)    fmay = T.y         fz = T.z

    for (var/turf/T in to_area)         if (T.x < tmx)    tmx = T.x         if (T.y < tmy)    tmy = T.y         tz = T.z

    var/x_off = tmx - fmx     var/y_off = tmy - fmy

    for (var/turf/FT in block(locate(fmx,fmy,fz), locate(fmax,fmay,fz)))         var/turf/TT = locate(FT.x + x_off, FT.y + y_off, tz) //To_zone Turf         if (FT && TT) //Sanity             if ( (FT in from_area) && (TT in to_area) )                 DOb(FT, TT)

    for (var/turf/FT in block(locate(fmx,fmy,fz), locate(fmax,fmay,fz)))         var/turf/TT = locate(FT.x + x_off, FT.y + y_off, tz) //To_zone Turf         if (FT && TT) //Sanity             if ( (FT in from_area) && (TT in to_area) )                 for (var/obj/alpha in FT)                     DOb(alpha, TT)

                for (var/mob/living/alpha in FT)                     DOb(alpha, TT)         sleep(delay)

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/obj/structure/stool/bed/holo_bed     name = "Bed with sensors"     var/forming_up = 0     buckle_mob(mob/M as mob, mob/user as mob)         ..()         if (!M:handcuffed)             var/ask = input(M, "Do you want to put these sensors?", "Yes") in list("Yes", "No")             if (ask == "No")                 return             M << "\blue You have putted them over your entire body."             var/test = input(M, "Choose a test to do.", null) in list("Enginnering", "Medicine", "Chemistry", "Solar", "Bar", "Singularity", "Virology", "Cancel")             if (test == "Cancel")                 M << "\blue You've pulled off the sensors."                 return             var/area/cyber_space/place/polygon = null             for (var/area/cyber_space/place/A in world)                 if (!A.isTakenBy && !A.owner)                     polygon = A                     break             if (polygon)                 M << "\blue Cyberspace is forming up... please, wait"                 M << "\red You've been restrained."                 forming_up = 1                 polygon.appear(test, src, M) << "\blue The polygon has been created."                 forming_up = 0                 return             M << "\red \bold For unknown reason every polygon is busy. Try again later."     manual_unbuckle(mob/user)         if (!forming_up)             ..(user)             return 1         user << "\red You can't unbuckle [user], he's restrained to the bed!"         return 0     unbuckle()         var/mob/living/carbon/human/S = buckled_mob         if (S && S.controlling)             var/mob/living/carbon/human/avatar/C = S.controlling             C << "\red \bold You have been unbuckled in reality!"             C.death()         ..()

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/verb/end_avatar()     set name = "End control"     set category = "IC"

    usr << "\blue You've ended controlling."     usr:death()

/mob/living     var/mob/living/carbon/human/avatar/controlling = null

    death(gibbed)         ..(gibbed)         if (controlling) //Is he in avatar?             controlling << "\red You feel your consciousness fading away, like a leaf, carried by an autumn wind, uncaring and cold"             controlling.death(0)

/mob/living/carbon/human/avatar     name = "Avatar"     var/mob/living/master_mob = null

    death(gibbed)         if (master_mob && master_mob.stat != 2) //Does the first body exists and alive?             transfer_control(src, master_mob)         else             ghostize( (master_mob ? master_mob : null ) )         for (var/mob/A in oviewers(src))             A << "\blue [src] has disappeared!"         del(src)

    Life()         nutrition = 600 //Always full.         ..()

/proc/transfer_control(first, second)     var/mob/living/F = first     var/mob/living/carbon/human/avatar/S = second     if (F && S) //They're both exist.         if (F.client && F.ckey) //First has client inside             if (F.mind)                 S << "\red Your feel that something has kicked out you"                 F.mind.transfer_to(S)                 F.controlling = S                 S.master_mob = F                 return 1     return 0

/proc/create_avatar(mob, place)     place = get_turf(place)     if (isturf(place))         if (ismob(mob))             var/mob/living/carbon/human/avatar/A = new /mob/living/carbon/human/avatar(place)             if (!transfer_control(mob, A))                 del (A) //Exception?                 return 0             A.verbs += /verb/end_avatar             return A         return 0     return 0

Заставь полигоны, которые я должен был ещё очень давно накодить желтому, работать на их билде. На их билде при запуске все виснет, а tg-station - все работает.

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Neray#3

Так вот чем Эди занимается. Я тут понимаш ботов пишу, понимаш матан учу, понимаш хентай смотрю, а он понимаш трубы понимаш делает. Ну ваще.

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Editor TEH Chaos-neutral#4

А то. Водопровод магическим образом должен превратится в %вещество%провод. И ЧТОБЫ СМЕШИВАЛОСЬ В ТРУБАХ.

Пришло время засрать генеральную линию калием и водой.

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Editor TEH Chaos-neutral#11

К тегу code у меня НЕНАВИСТЬ.

Цитата

За две минуты. Ибо пиздолиард реакций же.

Сосни хуйца, я в контроллере сделаю непостоянное обновление. Планирую на секунду.

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Jarl#13

Пастебин. Постите свой код там. Или используйте нестираемый движком форума пробел из таблицы символов для табуляции, коего названия настоящего я не знаю.

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Ananim#17

Ну дaвaй разберем пo частям, тoбoю написанное )) Склaдывaeтся впeчaтлeниe чтo ты рeaльнo процедурный , oбижeнный жизнью погромист)) Мoгу тeбe и в облако скинуть, гoтoв запрос в БД послать?) Вся тa хуйня тoбoю нaписaннoe этo прoстoe быдлокодство , кнут ты кoмнaтный)) oт тoгo чтo ты мнoгo нaписaл, код твoй лучшe нe стaнeт)) на джаваскрипте говно ляпать нe хаскелл ебать, мнoгo вaс тaких пo фрилансам.ру нищебродствует )) Прo тaких кaк ты гoвoрят: в ВУЗ не поступили, сами не учили) Вникaй в мoё пoслaниe тeбe пoстaрaйся прoaнaлизирoвaть и сдeлaть вывoды для сeбя)

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Обратно в Кодинг