Сделал тестовую копипасту песни на электрогитаре - все работает охуенно. Совет только один: не играйте музыку на не предназначенных на них инструментах - либо звука вообще не будет, либо в говно звучать будет.
Сделал тестовую копипасту песни на электрогитаре - все работает охуенно. Совет только один: не играйте музыку на не предназначенных на них инструментах - либо звука вообще не будет, либо в говно звучать будет.
В игре в течении пары дней ожидается массовый перепил баланса!
СпойлерSo over this weekend we’re going to work on the solution to this problem. We’re going to reduce the number of planet levels from 100, to 10. *This is not a decrease in the amount of content, it’s simply a change to how leveling functions*. The smaller number of levels means that we can remove armor penetration entirely and simplify weapon damage. You’ll be able to directly compare weapon DPS which will now appear on the weapons tooltip. Armor will become easier to understand and will gain additional buffs, such as increasing player max health. We’re also now able to remove armor from monsters and simply give more powerful monsters more health, this way you always know how much damage your weapon will do.
Monsters will no longer have a level, instead monsters will be given an easy/medium/hard marker, that shows you how difficult a monster is in the context of the sector it’s in. For example, a hard monster in sector 1 will be roughly the same strength as an easy monster in sector 2. The difficulty of monsters will increase the lower you dig, but so will the rewards.
Items with a static amount of damage will be manually balanced and useful for the entire sector you find them on. Given that the range of health difference will be lower now, we can ensure that items such as throwing daggers will be useful for the entire sector. We’re also able to make sure that when you craft the best armor in a sector, you’ll be in good shape for the next sector. By ensuring that the hardest monsters in sector 1 match the easiest monsters in sector 2, you’ll be able to progress without having to face instakills on either side.
I suspect this game will drastically improve the balance of the game and make the extra wait worth it.
Coming along with this update will be a bunch of bug fixes and some new content.
Shortly after this update we’ll be adding a complete sector 4, delta sector.
This update will probably require a character reset (I’m sorry! Beta )
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Ачивка гет: Победить крысо-люда голыми руками. Ачивка гет: Получить перелом головы и не умерев дожить до конца раунда и уехать на БТР. Ачивка гет: Свести к ничье спор кто-больше-выпьет. https://youtube.com/embed/rD0zmNdlTwM?fs=1&html5=1